Quote Originally Posted by RenkoBernkastel View Post
Funny you mentioned GW2, because that game has dungeons with mechanics you can't just ignore and they all have different paths you can take. Granted, they've been abandoned by the dev team shortly after release, but they are the literal opposite of what you describe.
Unless you only did CoF back in the day when that was a decent way to farm money. But even then, there was an event you had to do to even get access to the dungeon.
I just recently did a story dungeon in GW2 with their equivalent of trust, and it's exactly the same. The only major difference is that I never thought it possible that another game would make a worse version of Trust, and yet Gw2 managed to deliver on it. While some of the bosses had quite interesting mechanics (for the first time) everything else was a pretty awful experience..LOL. Still linear and essential a corridor but with absolutely dogshit AI for the Trust. Never again..