Quote Originally Posted by Kohashi View Post
All the games that I played with the MMO tag had the exact same formula: trash -> boss-> trash-> boss. (dragon nest, guildwars 2, Blade and soul, TERA, SWTOR, just to name a few)

I am pretty much used to this, and I expect this format in MMOs. But then again, perhaps I don't understand the requests because I personally don't care about dungeons. I was never a casual in the strict sense of just doing the story and then coming back at the next patch cycle. I always raided, and I always did end game content. Dungeons were a means to an end. To help me gear and access the end content.

If I wanted narratives that I wanted to explore and which offered rich experiences, I always looked for games that were centered around that. Baldur's Gate 3 is the latest prime example of this.
I don’t get why you replied to me

I understand and accept that the nebulous “15 path dungeon with all being equally useful and leading to meaningful story divergence” is a fairytale. I’m saying that that mindset doesn’t preclude still

1) at least trying to pretend like the dungeon isn’t a curated hallway (zot and aetherfont looking at you two specifically)
2) making trash meaningful