Oh sweet summer child, they don't want to get better.Something was mentioned elsewhere on forum or revival discord, and i wanted to repeat it here - is exposure of roulette players to pvp.
If currently a typical player would (maybe) queue one frontline game a day. Let's say it's an average 15 min game. That's 15 min of pvp experience.
If there was RW roulette, it could effectively double the amount of time an average roulette player spends pvping.
Theoretically they would get better at pvp quicker with more exposure to it via roulette, which would benefit other PVP game modes like FL and CC.
Also, how do you have a bespoke RW "roulette" with one map?
You don't know for a fact, Mawlzy, you are just being pessimistic.
Regarding roulette - they could bring Astralagos back. Surely they had enough time to cook a new map in .... 6 years?
Sure. There are very few things I know as facts, but years of experience in FL strongly suggest that the presence of a roulette and the rewards attract a sub-population of players who make no effort. And like most pessimists I regard myself as a realist.
To your general point, I do empathize with RW enthusiasts. The continued absence of Astralagos is quite honestly pathetic. My guess is SQEX is irritated with the gallant attempts from players to keep the mode alive, and would rather kill it off entirely.


I played Frontline for almost 10 years, I can ensure you if these people really want to learn, you won't be even see this thread:
https://forum.square-enix.com/ffxiv/...d-or-3rd-place
If people from EU/EN really want to learn, we would have same level of experience as Japanese Frontline, but we definitely are not even close to that level
This might be getting off on a tangent of a thread, but I suppose my thinking is that putting RW in roulette, might end up giving PVP more limelight, and we might end up with more serious pvp players. It has a lot of untapped potential in the game. Whether or not the aftereffects of RW roulette would be beneficial or not is out for judgement unless it's implemented - but I think having it in roulette has no downsides, but only upsides.
I am not even a RW enthusiast (because I am rarely around when the pops happen)... I just like to pvp and think that if it was given even a smidgen of as much love as PVE content gets - it would return in spades.
Yeah, I think EU/EN need more/different carrots & sticks to JP to keep their attention.
If you want to attract more PvP players to 14's PvP, you make it more PvP-like. I think objective-based PvP modes are fine provided the objectives don't detract from the fighting. Add in further gimmicks like robots and it just becomes contrived and inaccessible.This might be getting off on a tangent of a thread, but I suppose my thinking is that putting RW in roulette, might end up giving PVP more limelight, and we might end up with more serious pvp players. It has a lot of untapped potential in the game. Whether or not the aftereffects of RW roulette would be beneficial or not is out for judgement unless it's implemented - but I think having it in roulette has no downsides, but only upsides.
I am not even a RW enthusiast (because I am rarely around when the pops happen)... I just like to pvp and think that if it was given even a smidgen of as much love as PVE content gets - it would return in spades.
True. And based on the further declining quality of the FL matches since mogtome started, I'm at the point where I'd like FL roulette removed. Give to RW! Let those players have short queue times and unplayable matches!
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