MMOs are dying..
Combination with many players not having the patience they used it, and just generally developers trying to turn it into a cash cow more than anything else... Plus there are many single player and co-op games which just do the whole thing better because they aren't bound by the same restrictions as what an MMO is. Like, I played this game very extensive until around 6.45 at which point my engage with the game went down, and for much of this expansion I have found myself playing other open world games, predominantly single player and it's just so much fresh air, versus this mundane-ness. Even games which aren't really high rated, and games I wouldn't necessarily see as highly rated are at this point fresh air.
I don't think it's a matter of asking for much.. Like a lot of feedback is very very reasonable and tenable to implement, but in the instance of this game they are more concerned with treating the game development like it's an assembly line, versus trying to make a product that actually tries to please as much of the audience as possible. Then you have the whole problem where they aren't necessarily trying to implement new or innovative gameplay systems, versus treating them as a largely inconsequential quota and illusion of choice... Like many of the systems they simply... don't matter. This issue is embedded in their core design, and it shows with how they have iterated on other systems, and how they have adjusted them over time.


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