This is Final Fantasy XIV: A Realm Reborn, where it takes less than two braincells to tank in dungeons. This isn't M+.There is also this generation of the 'Go go go' attitude + 'Dungeon Finder Anonymity' that is just annoying and punishing for newer players. Seeing it also frequently in some trying to get their feet wet in M+ at WoW, only to get massacred by overzealous DPS and dunking hard on them if they pull too much and the tank cannot handle it due to inexperience, bricking everyone's key on purpose by leaving or kicking said tank because they did not get what they wanted instead of communicating and coordinating with the group if they got a new one with them.
It was harder back at ARR and HW, and only got dumbed down further.
When TP was a thing and Gladiators/Paladins had to use Flash to pick up trash mobs, which used MP, but due to it being a non-damage move it generated less than what Overpower did on the Warrior - Which was a frontal cone.
Yes, people actually were patient so the tanks could generate enough emnity. Nowadays it's just throwing full burst on the first second they do their spinny attacks, hence SE has to patch them in oder to provide a bigger emnity gain.
It is, combined with the increased self-sustain, that this dumbing down is a damn shame.
I don't understand why some people develop a God complex as soon as they queue casual content as a tank.
It's very much the norm for the party to pop sprint, hold W and pull everything. People are so used to this that they probably won't even notice if the tank has fallen behind for some reason. Pulling mobs isn't some kind of malicious act of disrespect towards the tank. People are just so used to all the mobs being pulled that they assumed that's what was going to happen.
I wall2wall pull normally unless I'm with a healer I know can't handle that.. but I really do hate when someone runs past me to pull.. I stopped to grab aggro on the first group because healer healed or dps grabbed aggro on a straggler.. just leave it alone an trust your tank to pull..
All we get to do is 12 during trash pulls with an additional 12 sometimes a 3.. pulling is part of the little fun we get to have as tanks.. so please stop trying to take that away from us..
It isn't that hard tanking on PLD/WAR in HW either. You just Flash until the second in aggro is significantly below yours, like half, and you're done. Half of the job lies with the rest of the party. Healers need to use Shroud or LA, and DPS and NIN need to use Quelling/Smoke/Shade for optimal performance but it isn't hard to spam the same ability again and again until your aggro is securely ahead of the others.It was harder back at ARR and HW, and only got dumbed down further.
When TP was a thing and Gladiators/Paladins had to use Flash to pick up trash mobs, which used MP, but due to it being a non-damage move it generated less than what Overpower did on the Warrior - Which was a frontal cone.
Yes, people actually were patient so the tanks could generate enough emnity. Nowadays it's just throwing full burst on the first second they do their spinny attacks, hence SE has to patch them in oder to provide a bigger emnity gain.
It is, combined with the increased self-sustain, that this dumbing down is a damn shame.
The only issue is Regen aggro and the only difference from HW to now is that Regen aggro from ShB onwards barely matters.
The whole burst emnity in dungeons thing is actually something that only really started in EW because of potency creep. In dungeons you sat in your tank stance long enough to secure aggro before swapping (if at all) that it wasn't a problem. In raids that can be prevented by sitting in tank stance for a couple more GCDs or telling the BLM to use Quelling or piss off. People started their optimal rotation immediately in dungeons in ARR/HW as well, the only difference is that back then the potency was more balanced so that you don't have some insane 3000 potency per GCD burst window to snatch aggro off of the tank.
Also, it was *still* optimal to let the DPS pull ahead if they can in dungeons back then. The biggest reason it wasn't optimal is really just that barely anyone had movement abilities so you can't really do it anyways. PLD have even fared better because they can use Sprint semi-freely since they will have recovered enough TP after pulling + Flash spamming for a while.
That sounds a lot better then this braindead content that a chimpanzee slapping on a keyboard could do. They should revert everything.It was harder back at ARR and HW, and only got dumbed down further.
When TP was a thing and Gladiators/Paladins had to use Flash to pick up trash mobs, which used MP, but due to it being a non-damage move it generated less than what Overpower did on the Warrior - Which was a frontal cone.
Yes, people actually were patient so the tanks could generate enough emnity. Nowadays it's just throwing full burst on the first second they do their spinny attacks, hence SE has to patch them in oder to provide a bigger emnity gain.
It is, combined with the increased self-sustain, that this dumbing down is a damn shame.
#FFXIVHEALERSTRIKE
Say no to YPYT!
I think I'm a very good tank and rotate my will use sprint and dashes to grab packs. In DF I almost never let the DPS get ahead of me.
But in actual coordinated dungeon speedruns I'll always be the second last or last person to get to the packs. DPS who actually use their movement tools properly will always outrun the tank, no matter how hard the tank tries. Also, in a coordinated speedrun, you'll burn down the packs within like 20 seconds or something, so you won't even have sprint up half the time.
I have never encountered a YPYT before, which makes me a bit sad. I keep hearing about these people and it's like waiting for bigfoot to show up. Ofcourse, it doesn't help that I mostly do roulette stuff as a tank. I have one speed during duties, and that is: F A S T. Unless the healer askes me not to pull w2w, that is my default. Sprint on and go crazy. The only time I'll get annoyed is if someone pulls something and then runs off with it, which almost never happens since I'm usually sprinting ahead and using gap closers to hop to packs as soon as they are in range. I will wait for people in cutscenes too. I love this game and the story, and I don't want anyone to feel badly about wanting to watch all the cutscenes they can.
Besides, the people that do try to run ahead and grab stuff are usually the ones that actually know how to push their buttons, which means the duties go by that much quicker.
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