The problem is generally that without that mistake, there is generally nothing to heal.
As a healer you don't really exist to heal, but to be a safety net for people so they can make mistakes.
I didn't even realize tanks had an achievement mount.
That feels ludicrous given how easy tanking is. I understand getting rid of Sword Oath effects because fighting aggro isn't really the most fun mechanic for a lot of tanks, but the incoming damage is so trivial for tanks and their mit so excessive that people can basically blunder their way through fights with 8 vuln stacks or something. It's really silly.
if dps still had postionals on avarage id agree but as a dps you dont have to worry about anything at all anymore outside avoiding an aoe or 2 and doing damage lol
Yes/no if its just one or two people getting a stack below 3 ya its bad thinking but when your dealing with more than 4 people getting stacks over 3 constantly and standing in every aoe it is punishing the healer and not just cuz "you have to heal" but when your dealing with that many people standing in everything with multiplie stacks and even with the mp regen skills your mp is constantly around 1-2k it is punishing the healer for the partys screw ups lol and when your mp drains and it no longer possible to cover their screw ups due to it happaning multiple times ya it does its basicly like doing aurum vale and your dps and tank dont eat the fruits and end up getting 4-5 stacks of burn or the other one lol
Last edited by Daughterofdeath; 02-16-2025 at 10:50 PM.
It's a tricky thing to understand unless you've actually healed for any real amount of time.
To break it down simply, there's two kinds of healing you kind of need to think about: what I call "tax healing", and "mistake healing". Mistake healing is what everyone memes about. The glorified babysitter. The unpredictable spikes of damage because the DPS stood in bad for the 800th time.
Tax healing is when you have to heal incoming damage even if you do everything correctly. It's your unavoidable raidwides, and more importantly, it's a mob's auto attacks.
The problem right now is that tax healing is basically limited to once in a while tankbusters and raidwides, which can often be brushed away by one of the healer's many CDs, or half the time by tank CDs. There are some exceptions--a few stack markers with repeated hits, etc. But the actual base incoming damage is very lacking compared to say...Susano, even on Normal.
Almost all of the damage a healer will contend with is caused by player mistakes or lackthereof. It makes a very all or nothing, "too much" or "too little" experience due to a lack of steady, consistent incoming damage and an overemphasis on mistakes to compensate.
sorry to tell ya, but if you think healer or tanks have to worry about anything or to think you are clearly never even bothered to play one of them, heal and tank are the same braindead then dps are
lol on the surface yes but in reality no lol tank more so you are the correct healer you not the base and a good party wise you would be accurate but you obviously havent played a healer with random qs and only have qed with a prebuilt party on a healer lol come back to me when you deal with a team of morons 20 plus times a day, hate to break it to you but you do have to think to play correctly on a healer on a dps all you have to is hit the new lit up button. On a healer, you kind of have to do a little basic math of your crit heal number your normal heal number and the number of attacks/ damage coming in into the tank as for your nonsense thought that incorrect I've mained ast back until it was destroyed in shadowbringers, some things are not as obvious but are there if you are caring about the job and everything to do with it as a healer and in most parts YOU NEED THAT, you have to watch the numbers on the hp pool calc the damage they take per hit vs per group of hits and vs what you can recover with a single heal while keeping up your dps dots on the group and damage lol
Tanks although its little they do have to figure out what a healer can recover and perform as / pull correctly with what your healer can output and deal with then you have to calc the damage you taken from certain things like the ice crystals hit like hell lol
The real reason why vunability punishes the healer is if it keeps stacking the amount of numbers you have keep with it raises and shifts the amount and math you will do in your head during the fight
Last edited by Daughterofdeath; 02-16-2025 at 11:38 PM.
i played the full tier with randoms in pf as healer tank AND dps, so pls healer isnt hard at all, current healer is more braindead then everything else, you have so many OGCDs to be ready for every situation pls dont do like healer would be sooooo difficulity, they are not. not anymore.lol on the surface yes but in reality no lol tank more so you are correct healer your not the base and a good party wise you would be correct but you obviousely havent played a healer with random qs and only have qed with a prebuilt party on a healer lol come back to me when you deal with a team of morons 20 plus times a day lol
I agree with OP because I actually LIKE playing scholar, but I'll queue into roulettes as a tank specifically to work on achievements.
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