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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Kaurhz View Post
    Misread the first part, but none of them are stressful, bar a very very small handful, and this is something that applies to every role equally.

    It's your problem for putting too much stress on yourself by trying to overcompensate for other peoples' mistakes. If people decide to eat vuln stacks like candy then it's their problem. As a tank or a DPS I can say the exact same thing to healers.. The amount that will either just Cure bot into oblivion and do absolutely nothing, making pulls take eternity and forevermore. Or the amount of them that just stand around like ornaments waiting for the next AoE to go out, whilst also still somehow managing to get themselves killed, despite doing absolutely nothing.

    Let's not pretend like it's only one role getting stressed by the mistakes of another, if you want to get into the realm of trying to overcompensate for others.
    The problem with this kind of thinking is it goes against what a healer is in the party for, to replace health. By definition, a healer is there to compensate for the mistakes of others.

    We cannot control the actions of others, and if their characters die, the healer is blamed, no matter how badly the damage dealer or tank was playing. The stress comes from this fact.

    Now, ideally, players should own up to their own mistakes. But, that often is not the case.

    People tend to overestimate their level of skill. It's far easier to blame the healer than for someone to admit they are just an average player who messed up a mechanic.
    (2)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    The problem with this kind of thinking is it goes against what a healer is in the party for, to replace health. By definition, a healer is there to compensate for the mistakes of others.

    We cannot control the actions of others, and if their characters die, the healer is blamed, no matter how badly the damage dealer or tank was playing. The stress comes from this fact.

    Now, ideally, players should own up to their own mistakes. But, that often is not the case.

    People tend to overestimate their level of skill. It's far easier to blame the healer than for someone to admit they are just an average player who messed up a mechanic.
    There is compensating and then there is overcompensating and causing undue stress, e.g., "Everyone must be at 100% health at all times", or "Nobody must ever die", "I must heal this player immediately".. All of these things are natural and there is no point getting stressed because a player decided to fail a mechanic or take far too many vulns until they get 1-shot. There's very very few times where I have found the healer blamed for this fact, and in many cases it is almost them following an apology after their death or just staying completely quiet about it. This finger pointing is also not exclusive to the healer role, I've seen tanks get blamed, and I have seen DPS get blamed just as much for the failures of other people. Most times it has been because some healers have just decided to absolutely fall asleep at the window and not bother in any capacity, or when healers are electing to fall asleep in Dun Scaith because Esuna-ing 2 players with Doom is just too much.

    and really with the way most normal mode encounters work, there is no massive urgency behind it in the first place with how far spaced apart incoming damage actually is. This stress is entirely self-inflicted and self-made.
    (0)
    Last edited by Kaurhz; 02-16-2025 at 07:35 AM.

  3. #3
    Player
    Daughterofdeath's Avatar
    Join Date
    Feb 2025
    Posts
    137
    Character
    Vhaeje Ebony
    World
    Golem
    Main Class
    Monk Lv 91
    Quote Originally Posted by Kacho_Nacho View Post
    The problem with this kind of thinking is it goes against what a healer is in the party for, to replace health. By definition, a healer is there to compensate for the mistakes of others.

    We cannot control the actions of others, and if their characters die, the healer is blamed, no matter how badly the damage dealer or tank was playing. The stress comes from this fact.

    Now, ideally, players should own up to their own mistakes. But, that often is not the case.

    People tend to overestimate their level of skill. It's far easier to blame the healer than for someone to admit they are just an average player who messed up a mechanic.
    Another thing is SE's Punishment debuff "vunability is horrible" it doesn't punish the invidual for screwing up it punishs the healer for the party failing to dodge or do things correctly even if the healer is playing perfect THEY ARE THE ONE who gets punished for players mistakes even on the dev side.

    They should remove vunability and replace it with a slow that cant be esuna or something like defaith and debravery stacks that punishes the individual for messing up.

    Like a healer can be doing everything correct, but gets punished by a player who every time gets 5+ vulnerability stacks lol, and the healer can't do or say anything
    (2)
    Last edited by Daughterofdeath; 02-16-2025 at 08:02 AM.