Just to be clear, we still manage to stay above 50% on shatter. It’s just harder to overcome rng and targeting now.She mentioned here that Shatter (which used to be her most successful map, I believe) has become less so since 7.1. Overall I regard her as more effective than any of the other active commanders on Aether. I personally prefer more chaotic encounters. The appeal of PvP for me is that each fight is different. That is less true when the only effective strat is playing follow the leader of the premade.
Thanks for the compliment though. New guide is officially out, you should take a look.
Ah nice it's out of preview. I have dipped into it on multiple occasions. Good gravy, honey, if they actually add role actions in 7.2 you're gonna be busy again.
What is driving the RNG on Shatter, though? You mean primarily the initial spawn pattern?
IMO the biggest RNG on shatter is who you get queue'd in with. How many of them are good players that can press buttons and aren't sidetracked by "objectives".
On the subject of the original thread, i haven't read all 14 pages:
My opinion about premades is that there is too much crowd control that can effectively do the following mechanic: drk for suck in - dnc/warrior/reaper do the stun/remove guard/paralyse - big aoes follow up.
Purify change has been good, however good players were rarely getting caught by drk meta stack anyway. It only still really exists in shatter in a similar way [as pre 7.1], because a lot of casual players get sidetracked by ice and don't see the meta stack coming towards them in a very obvious way.
In general people should be able to q in with friends. That's why mmos are fun.
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