How dare people play with their freinds in MY single player game??????
How dare people play with their freinds in MY single player game??????
"But Black Dynamite"
You know what? I've come around to the idea. If premades want to be useless and chase kills all match instead of trying to actually win the game, then yes, please remove them from my matches.
I think one issue is that there many different types of premade.
1. The 70% win-rate brigade [shining example: Olivia]. As the DRK meta seems to be reestablishing itself, it will be increasingly dull to play with or against these folks. That said, their prime directive is consistent with the objective of the mode, even if their win-rates are presumably not what the devs intended.
2. "Just playing with friends." Fine if they are contributing to the team winning to the best of their ability.
3. Padders. This growing group is becoming an increasing problem. One of the "mentors" at a large PvP Discord actively promotes and teaches this style. Naturally, being efficient and building personal stats sometimes coincides with group goals, but frequently it doesn't. It's even worse when multiple such premades Q-synch and are more interested in personal vendettas than the outcome of the match. A special case of this group are the single-job unfiltered Q-synchs that put 30 or so people on the field. The chat makes it very clear these people regard FL as their personal playground, and anyone caught up in the mess is just a stupid normy and SOL.
4. Trolls. Somewhat rare, but incredibly annoying. They seem to be there for the XP, but so hate the mode they choose to be disruptive by spamming chat with nonsense and either not engaging in combat or actively feeding to get the match over quicker.
I think all we can do is actively report those violating ToS.
We could try an experiment where some days you can only queue in solo, and other days you can queue in with a group. Try to guess which days people will want to queue in and which ones people will avoid.
Lol, we're on different data centers, and I still know who you're talking about.
Oddly, even though it was Shatter, her methods weren't very effective because she focused on killing people, and the other teams focused on the Ice Crystals. She regularly lost because she ignored the ice. She made some half-hearted statement about being able to kill ice faster with a jacked up battle high, but by then it was too late, her team was too far behind.
Last edited by Rolks; 02-02-2025 at 01:35 AM.
She mentioned here that Shatter (which used to be her most successful map, I believe) has become less so since 7.1. Overall I regard her as more effective than any of the other active commanders on Aether. I personally prefer more chaotic encounters. The appeal of PvP for me is that each fight is different. That is less true when the only effective strat is playing follow the leader of the premade.Lol, we're on different data centers, and I still know who you're talking about.
Oddly, even though it was Shatter, her methods weren't very effective because she focused on killing people, and the other teams focused on the Ice Crystals. She regularly lost because she ignored the ice. She made some half-hearted statement about being able to kill ice faster with a jacked up battle high, but by then it was too late, her team was too far behind.
Unpopular opinion but I think the group days would be more popular. I think you are underestimating the amount of people who will only queue pvp (or really any activity in this game) with their friends. This is a social game. Solo rouletters will queue either day anyways. They don’t care, other people queuing together doesn’t affect them, they just want the exp. The rouletters who do it in a group will avoid the solo days.
Last edited by Silaryn; 02-02-2025 at 06:34 AM.
Actually not sure how this would break down, but I previously suggested trying a solo-only queue for a limited period, in part to find out. As you imply, the common assumption is the vast majority queue solo. If it's closer to 50/50 or there are slightly more party queuers, on Aether at least we have enough players to split queues into group and solo-only.Unpopular opinion but I think the group days would be more popular. I think you are underestimating the amount of people who will only queue pvp (or really any activity in this game) with their friends. This is a social game after all. Solo rouletters will queue either day anyways, they just want the exp.
Depending on what happens in 7.2, I think this is attractive. The experience for solo players is being incrementally degraded by the convergence of the meta. Like 6 weeks ago it was rare to see even an efficient premade with members getting more than 60 assists. That number has now crept up into the 80s. I'm guessing by the summer we'll be seeing the same 8/0/105 garbage we had prior to 7.1.
You’re suggesting splitting the queues, which is different to what the person I was responding to is suggesting; the results might be different: solo queue might be more popular than group queue but solo only day might be less popular than group day. I don’t like the split queue idea because of how it would affect queue times and for how long a queue might pop for. Right now in Crystal I can queue into a Frontlines match at 2am my time solo or with friends. With a split queue i don’t believe Frontlines would pop on either queue at that time. You could call me selfish but I prefer the ability to play Frontline—both alone and with others—llater in the night/morning than any theoretical benefit of splitting the queue.Actually not sure how this would break down, but I previously suggested trying a solo-only queue for a limited period, in part to find out. As you imply, the common assumption is the vast majority queue solo. If it's closer to 50/50 or there are slightly more party queuers, on Aether at least we have enough players to split queues into group and solo-only.
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