Quote Originally Posted by Loggos View Post

Yeah it happens to normal skills too. Very often your animation will play out fully even though the effect is canceled but since the animation played out it also counts as the skill having been used. The result: Cooldown. It happens when the enemy dies to somebody else before you finish your cast and also when you die. I don't know if it also happens when you are stunned/silenced.
This is actually the most irritating for me and is a major flaw in the hit detection IMO. Actually interested how the padders handle this.

Like from the point of view of trying to win, it's natural to target (haha "target") enemies with dropping health bars. If the padding goal of the day is to maximize damage, you'll go for enemies at full health.

For the rest of us, it means that optimizing damage application and K/A involves predicting which enemies will be at fractional health when your attack actually lands, in a FL skirmish that may involve 40+ players.

This is, of course, impossible.