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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Bring back Purify to 5s duration

    3s is just ridiculous.
    (6)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I'd even settle for 4s since they cut the recast to 24s (-20% from original), but 3s is indeed quite short.

    That and honestly they introduced a LOT of new CC options while also shortening the recast on other significant ones. (also why does Miracle of Nature always have to be something special, like would a pseudo-silence not have been enough? Why the MP drain?)
    (3)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I'd far prefer that. Someone mentioned the reduction to 3s was motivated by a desire to make pre-Purify less powerful. Fine, do a full reversion where resilience only pops when you cleanse a status effect.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think SE justified it because they reduced the recast, it used to be 30s I believe. I agree in spirit but 3s? That's rough.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    I'd even settle for 4s since they cut the recast to 24s (-20% from original), but 3s is indeed quite short.

    That and honestly they introduced a LOT of new CC options while also shortening the recast on other significant ones. (also why does Miracle of Nature always have to be something special, like would a pseudo-silence not have been enough? Why the MP drain?)
    4s would definitely fix Contradance for sure.

    3s doesn't even allow you for example to retreat with sprint from the frontlines in the middle of Palaistra back to your own ramp in time... You remove a cc with purify, 2s are left to run back, you get stunned again before even reaching it and that's just an example among many really.
    (0)

  5. #5
    Player
    SpritePR's Avatar
    Join Date
    Jun 2022
    Posts
    63
    Character
    Clotho Prima
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Looking forward to 2s purify next patch when they add 10 more CC abilities
    (0)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SpritePR View Post
    Looking forward to 2s purify next patch when they add 10 more CC abilities
    I wouldn't rule it out, but if the role actions get introduced in 7.2 it's paramount they don't touch any of the other levers. We need a baseline comparison to the current... "situation" to know what the new things do.
    (0)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,245
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Another anecdotal example I've had recently: opposing comp was NIN + RDM + DRK + BRD + SMN.
    - NIN: delayed double stun, just in case your first gets purified.
    - RDM: AoE silence + AoE stun, just in case your first gets purified, and it's party wide!
    - DRK: AoE pull in and bind.
    - BRD: silence.
    - SMN: AoE stun.

    Vs.

    24s recast 3s duration Purify.

    Any bets?

    Chain stunned all game long. Very fun. Engaging gameplay, 11/10 would recommend. There is other jobs as well like WAR that can add to the fun as well, but team party size is limited to 5 unfortunately.

    So I don't know if the goal is to literally drive everyone crazy in pvp, or if those tools are actually necessary to BREAK the current green/blue job sustain meta, but please, buff Purify, and perhaps consider removing the hard stuns on AoE moves except for the prime target of the ability?
    (1)

  8. 02-03-2025 12:20 PM