

You know WoW is responsible for the overwhelming majority of the positive changes that were made between 1.0 and ARR, right? It's no secret that WoW and FFXIV have been copying each other's homework for a while now.Blizzard also sell in game currency for revenue: SE does not. This is killing the game imo. Everything is directed by a gold cost in the game atm. The token must be a high priority whenever they consider any changes in Wow. This is not a direction to take.
Wow also has a much higher subscription cost. The outlay for the game is much higher also.
And as for the higher player base. This is a factor that makes things cheaper. More players doesn't mean higher costs, it means that you can buy in a larger quantity. While at the same time taking ever increasing subscriptions.

Wow has been an awesome game for pushing the boundaries of MMOs over many expansions. Even the current game is decent in content, pretty shallow in complexity, but still decent none the less. That does deflect from the way the game is being manipulated to milk extra cash from its subscribers. Players already paid for a game, all the while they have paid for subscriptions at the same time. Milking the player base is just pure greed and abhorrent. Blizzard have introduced many systems of late that have no other purpose than pursue the sales of tokens. Just be careful what you wish for.

I can't really tell if you're being ironic (there's a few satire posters on the forums) but FFXIV cranks this 'milking' to the maximum with churning out cash shop items and prioritizing them for second dye channel implementation (some of these cash shop pieces that were previously undyeable even got both channels with DT) while ignoring many in-game pieces (ARR WHM and BLM artifact sets come to mind).Wow has been an awesome game for pushing the boundaries of MMOs over many expansions. Even the current game is decent in content, pretty shallow in complexity, but still decent none the less. That does deflect from the way the game is being manipulated to milk extra cash from its subscribers. Players already paid for a game, all the while they have paid for subscriptions at the same time. Milking the player base is just pure greed and abhorrent. Blizzard have introduced many systems of late that have no other purpose than pursue the sales of tokens. Just be careful what you wish for.
Though as others have said, other MMOs have done better transmog systems (Wildstar had the same collection system that WoW currently does, except with the added bonus of pieces being dyeable).
More directly related to the topic though, it would be a welcome change to have more than just levelling dungeons drop pieces for your current job you do not currently have. I've ran some dungeons over fifty times and still never got the pieces I've wanted, though I've heard about players running some dungeons when they were current over 700 times in the past.
Last edited by Luluya; 02-02-2025 at 11:11 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

