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  1. #1
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shougun View Post
    Yes, lol.

    That above idea is attempting to be data friendly because they have said they have issues with large amounts of data. (Hence storing an entire dungeon as 1 variable, it's also why they are doing set storage).
    What I find frustrating about this is that Blizzard don't complain about having issues with the amount of data that's being stored despite having a bigger playerbase, allowing players to have more alts and the game itself somewhat necessitating that people have alts. They probably have close to 100x the amount of character data that SE does yet they seem to be managing fine.

    In the nicest possible way, as an end-user - I don't care if they have problems with data. That's what I'm paying them a monthly fee for.

    Quote Originally Posted by Ardeth View Post
    What I want to know is if the armoire is infinite, then why isn't our dresser? What's different on the technical side between the two? Both are storing gear. I get one interacts with the glamour system, but it always struck me as odd one was infinite and one was finite.
    They're both finite. One is limited by an arbitrary size, the other is limited by the small amount of items that are compatible with it.
    (3)

  2. #2
    Player
    syldon's Avatar
    Join Date
    May 2016
    Posts
    51
    Character
    Hagar Cheekybuns
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    What I find frustrating about this is that Blizzard don't complain about having issues with the amount of data that's being stored despite having a bigger playerbase, allowing players to have more alts and the game itself somewhat necessitating that people have alts. They probably have close to 100x the amount of character data that SE does yet they seem to be managing fine.

    In the nicest possible way, as an end-user - I don't care if they have problems with data. That's what I'm paying them a monthly fee for.
    Blizzard also sell in game currency for revenue: SE does not. This is killing the game imo. Everything is directed by a gold cost in the game atm. The token must be a high priority whenever they consider any changes in Wow. This is not a direction to take.

    Wow also has a much higher subscription cost. The outlay for the game is much higher also.

    And as for the higher player base. This is a factor that makes things cheaper. More players doesn't mean higher costs, it means that you can buy in a larger quantity. While at the same time taking ever increasing subscriptions.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by syldon View Post
    Blizzard also sell in game currency for revenue: SE does not. This is killing the game imo. Everything is directed by a gold cost in the game atm. The token must be a high priority whenever they consider any changes in Wow. This is not a direction to take.

    Wow also has a much higher subscription cost. The outlay for the game is much higher also.

    And as for the higher player base. This is a factor that makes things cheaper. More players doesn't mean higher costs, it means that you can buy in a larger quantity. While at the same time taking ever increasing subscriptions.

    Having played a bit recently I find gold inconsequential for regular play, though I would say the gold / gold token is not an amusing relationship (that I don't really appreciate). When it comes to buying rare items off the market, is where I'd note that (huugggee prices), but like repairing gear, transmog, and interacting with NPCs I never think about gold I just buy stuff.



    If we don't like WoW, other MMOs to note, MUCH smaller MMOs than FFXIV, have equally powerful transmog (glamour) systems.
    (1)
    Last edited by Shougun; 02-02-2025 at 05:43 AM.

  4. #4
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by syldon View Post
    Blizzard also sell in game currency for revenue: SE does not. This is killing the game imo. Everything is directed by a gold cost in the game atm. The token must be a high priority whenever they consider any changes in Wow. This is not a direction to take.

    Wow also has a much higher subscription cost. The outlay for the game is much higher also.

    And as for the higher player base. This is a factor that makes things cheaper. More players doesn't mean higher costs, it means that you can buy in a larger quantity. While at the same time taking ever increasing subscriptions.
    You know WoW is responsible for the overwhelming majority of the positive changes that were made between 1.0 and ARR, right? It's no secret that WoW and FFXIV have been copying each other's homework for a while now.
    (1)

  5. #5
    Player
    syldon's Avatar
    Join Date
    May 2016
    Posts
    51
    Character
    Hagar Cheekybuns
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    You know WoW is responsible for the overwhelming majority of the positive changes that were made between 1.0 and ARR, right? It's no secret that WoW and FFXIV have been copying each other's homework for a while now.
    Wow has been an awesome game for pushing the boundaries of MMOs over many expansions. Even the current game is decent in content, pretty shallow in complexity, but still decent none the less. That does deflect from the way the game is being manipulated to milk extra cash from its subscribers. Players already paid for a game, all the while they have paid for subscriptions at the same time. Milking the player base is just pure greed and abhorrent. Blizzard have introduced many systems of late that have no other purpose than pursue the sales of tokens. Just be careful what you wish for.
    (0)

  6. #6
    Player
    Luluya's Avatar
    Join Date
    Jan 2023
    Posts
    109
    Character
    Lutia Chassebel
    World
    Marilith
    Main Class
    Machinist Lv 80
    Quote Originally Posted by syldon View Post
    Wow has been an awesome game for pushing the boundaries of MMOs over many expansions. Even the current game is decent in content, pretty shallow in complexity, but still decent none the less. That does deflect from the way the game is being manipulated to milk extra cash from its subscribers. Players already paid for a game, all the while they have paid for subscriptions at the same time. Milking the player base is just pure greed and abhorrent. Blizzard have introduced many systems of late that have no other purpose than pursue the sales of tokens. Just be careful what you wish for.
    I can't really tell if you're being ironic (there's a few satire posters on the forums) but FFXIV cranks this 'milking' to the maximum with churning out cash shop items and prioritizing them for second dye channel implementation (some of these cash shop pieces that were previously undyeable even got both channels with DT) while ignoring many in-game pieces (ARR WHM and BLM artifact sets come to mind).

    Though as others have said, other MMOs have done better transmog systems (Wildstar had the same collection system that WoW currently does, except with the added bonus of pieces being dyeable).

    More directly related to the topic though, it would be a welcome change to have more than just levelling dungeons drop pieces for your current job you do not currently have. I've ran some dungeons over fifty times and still never got the pieces I've wanted, though I've heard about players running some dungeons when they were current over 700 times in the past.
    (3)
    Last edited by Luluya; 02-02-2025 at 11:11 AM.