We could try an experiment where some days you can only queue in solo, and other days you can queue in with a group. Try to guess which days people will want to queue in and which ones people will avoid.
We could try an experiment where some days you can only queue in solo, and other days you can queue in with a group. Try to guess which days people will want to queue in and which ones people will avoid.
Unpopular opinion but I think the group days would be more popular. I think you are underestimating the amount of people who will only queue pvp (or really any activity in this game) with their friends. This is a social game. Solo rouletters will queue either day anyways. They don’t care, other people queuing together doesn’t affect them, they just want the exp. The rouletters who do it in a group will avoid the solo days.
Last edited by Silaryn; 02-02-2025 at 06:34 AM.
Actually not sure how this would break down, but I previously suggested trying a solo-only queue for a limited period, in part to find out. As you imply, the common assumption is the vast majority queue solo. If it's closer to 50/50 or there are slightly more party queuers, on Aether at least we have enough players to split queues into group and solo-only.Unpopular opinion but I think the group days would be more popular. I think you are underestimating the amount of people who will only queue pvp (or really any activity in this game) with their friends. This is a social game after all. Solo rouletters will queue either day anyways, they just want the exp.
Depending on what happens in 7.2, I think this is attractive. The experience for solo players is being incrementally degraded by the convergence of the meta. Like 6 weeks ago it was rare to see even an efficient premade with members getting more than 60 assists. That number has now crept up into the 80s. I'm guessing by the summer we'll be seeing the same 8/0/105 garbage we had prior to 7.1.
You’re suggesting splitting the queues, which is different to what the person I was responding to is suggesting; the results might be different: solo queue might be more popular than group queue but solo only day might be less popular than group day. I don’t like the split queue idea because of how it would affect queue times and for how long a queue might pop for. Right now in Crystal I can queue into a Frontlines match at 2am my time solo or with friends. With a split queue i don’t believe Frontlines would pop on either queue at that time. You could call me selfish but I prefer the ability to play Frontline—both alone and with others—llater in the night/morning than any theoretical benefit of splitting the queue.Actually not sure how this would break down, but I previously suggested trying a solo-only queue for a limited period, in part to find out. As you imply, the common assumption is the vast majority queue solo. If it's closer to 50/50 or there are slightly more party queuers, on Aether at least we have enough players to split queues into group and solo-only.
On Light after 12am you can queue for 30+ mins before the queue pops, and that's solos and premades together.You’re suggesting splitting the queues, which is different to what the person I was responding to is suggesting; the results might be different: solo queue might be more popular than group queue but solo only day might be less popular than group day. I don’t like the split queue idea because of how it would affect queue times and for how long a queue might pop for. Right now in Crystal I can queue into a Frontlines match at 2am my time solo or with friends. With a split queue i don’t believe Frontlines would pop on either queue at that time. You could call me selfish but I prefer the ability to play Frontline—both alone and with others—llater in the night/morning than any theoretical benefit of splitting the queue.
A simple solution would aggregate players queuing over the past 15 minutes and either spawn a second instance for premades if the numbers warrant it or retire the instance for premades if too few are queuing. This way, quiet times of the day are mixed, busier times have exclusive instances. If a premade wants to stomp solo players and nothing more, they need to queue out of hours, but the majority of solo players won't suffer that experience anymore.
Understood, and I don't consider that selfish at all. There's a lot of moving parts to consider.You’re suggesting splitting the queues, which is different to what the person I was responding to is suggesting; the results might be different: solo queue might be more popular than group queue but solo only day might be less popular than group day. I don’t like the split queue idea because of how it would affect queue times and for how long a queue might pop for. Right now in Crystal I can queue into a Frontlines match at 2am my time solo or with friends. With a split queue i don’t believe Frontlines would pop on either queue at that time. You could call me selfish but I prefer the ability to play Frontline—both alone and with others—llater in the night/morning than any theoretical benefit of splitting the queue.
I swear multiple problems would be solved if team size was reduced, or when queue times crept up the queue would pop with smaller teams. Putting the maps on a 6-hour rather than 24-hour cadence would also help, since many of us skip one day in three currently.
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