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  1. #11
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,281
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    what if i keep them if i wanna buy glam at some point? should i buy it now and... oh wait... we dont have a glamcatalogue / wardrobe / collection to safe / collect glam. buying it now so i can throw the rest away would just fill my inventory even more.
    (2)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Something to do with it adding more "player data" to "carry around with you", increasing either the size of the network packets or the amount of database traffic. Whereas they have already fully accounted for every inventory slot.

    They often say "why can't you just delete old currencies?"

    But they also admitted that in Japan, they don't place sentimental value on items like other countries do. For example, having an award cupboard. So often people will hold onto books, items and gear just because of the work that went into getting them.
    Does not compute, I hold onto crap through most games lol. In real life, nah, but in games you bet your bottom dollar if I can horde it I will.


    I generally dislike the exploratory content due to the ability systems, I hated FF8's magic system, and mostly ignored FF15's. If I can keep it, I will, even if it means playing the game in a more challenging format XD.
    (4)

  3. #13
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AstreaLove View Post
    Why aren't the Totems from EX's, the books from Savage, and the coins from Alliance Raids and all such types of items that clog up the inventory.
    Why aren't they just placed in the currency tab instead?
    Because they sell inventory space in the cash shop.
    (2)

  4. #14
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,169
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AstreaLove View Post
    Tbh, that argument doesn't hold up anymore. It's 2025, just get some better netcode. Hire competent people who can fix it.
    Sorry, but Japan is stuck in the year 2000 since the 80's. This is all what you get.
    (2)

  5. #15
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    To everyone that says "its 2025 fix netcode and hire competent staff", sorry but this isn't a netcode problem and more a storage/data allocation problem.

    1.) Item slots (Inventory, Saddlebag, Retainers) are variable character information, each character has a finite amount of slots but those slots can be overwritten with different values (items).
    2.) Currency tab entries are permanent character entries, meaning in one way or another this is information that needs not only be made available to every single character ever created, regardless of quest progression - this means it also needs to be made in such a way that code (programming) is written as such to make use of those new custom entries rather than working with the variable item formula (i.e. token turn-ins that we have now).

    Implementing all tokens ever made into the currency tab would require a lot of excess data to be accumulated per character, which is in the end physical space allocated somewhere and has operational cost tied to it. There is simply no good reason to throw cost-efficiency into the bin when it is reasonable to expect the players to not hoard every token ever especially since we can unsync a TON of content at relative ease. "Use for what you need, toss the rest if it's in the way. If you need it again, just get it again".

    Is this system ideal? No. Would the alternative be better? Yes. Is it reasonable to expect them to implement this anytime soon if at all given workload and operational cost tied to it? No.

    TL;DR: Moving tokens into the currency tab isn't some magic that is one and done with zero implications or costs to consider.
    (6)

  6. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Every new beast tribe a new currency is added that takes up player data. Just add one for ex.
    But you cannot just say 'add one for ex' as you have to account for all of them. So far, there are ~30, not counting DT. If you then want to expand this to savage books, that is another 48, again, before we start counting DT.

    It then gets even messier if you want to add the normal raid tokens for specific gear pieces, of which each tier has 6 different pieces, which is another 72 in total.

    One of the other problems is, when does it stop? We have already seen players asking for the Eureka drops to be a currency, should the cracked clusters you can exchange for materia also be a currency?

    You aren't meant to hold onto the tokens long term, they are designed to be tossed, which helps to save on data transfer. Keeping them for glamour? How long have you had them? Are you really going to use them? If you wanted the glamour, how hard would it be to just farm them when you need them? Sure, keep the current expansion currency, but there is no reason to keep a hold of, say, HW tokens, when they can easily be farmed unsynced.

    There is also a case of, just because you can, it doesn't mean you should. Just because you can theoretically support the extra data for all the currencies, doesn't mean you should.
    (1)

  7. #17
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Well just because theoretically it's hard for SE to put everything in the currency tab, doesn't mean they should. Or maybe they need to rethink how they hand out gear completely if they have too many tokens.
    (2)

  8. #18
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,064
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Asari5 View Post
    what if i keep them if i wanna buy glam at some point? should i buy it now and... oh wait... we dont have a glamcatalogue / wardrobe / collection to safe / collect glam. buying it now so i can throw the rest away would just fill my inventory even more.
    Just add a few dollars to your subscription fee for an extra retainer! It will definitely go back into FFXIV and not another DoA gacha.
    (2)

  9. #19
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    To everyone that says "its 2025 fix netcode and hire competent staff", sorry but this isn\\'t a netcode problem and more a storage/data allocation problem.

    1.) Item slots (Inventory, Saddlebag, Retainers) are variable character information, each character has a finite amount of slots but those slots can be overwritten with different values (items).
    2.) Currency tab entries are permanent character entries, meaning in one way or another this is information that needs not only be made available to every single character ever created, regardless of quest progression - this means it also needs to be made in such a way that code (programming) is written as such to make use of those new custom entries rather than working with the variable item formula (i.e. token turn-ins that we have now).

    Implementing all tokens ever made into the currency tab would require a lot of excess data to be accumulated per character, which is in the end physical space allocated somewhere and has operational cost tied to it. There is simply no good reason to throw cost-efficiency into the bin when it is reasonable to expect the players to not hoard every token ever especially since we can unsync a TON of content at relative ease. "Use for what you need, toss the rest if it\\'s in the way. If you need it again, just get it again".

    Is this system ideal? No. Would the alternative be better? Yes. Is it reasonable to expect them to implement this anytime soon if at all given workload and operational cost tied to it? No.

    TL;DR: Moving tokens into the currency tab isn\\'t some magic that is one and done with zero implications or costs to consider.
    Real TLDR:
    It\\'s Too Much Effort, Don\\'t Even Try It, even though I\\'m not a person who works specifically on it.
    ---------------------------------------------------------------------------
    [If they don\\'t even start, how do you even know it\\'ll work. There\\'s so many things that SE implied it can never be, but they are still trying to resolve. Just like with the potential of Region wide DF/PF on the horizon. The Fact that we got things like Advent/Portraits, Glamour Outfitable Items.]

    They can Easily Remedy alot of things by melting most of it down to a general purpose object. Just like Tomestones are.

    Except they should remove damn limits on it, and let us carry as many of said currency as we desire.

    [People want to see what old coins look like? have a drop down for the Expac/Tier/AR Currency.]

    But it\\'s overall counted as A general purpose AR Coin. whilst current Expac AR Coins or ETC currency exist for the expansions time only.

    EX Totems?
    Just melt them down as well to a general purpose currency. Most of the items will float around the same price. if you\\'re concerned about someone who farmed older expacs and will obtain the previous latest expac items. Just make the Shop require a clear for the expac.(if you\\'re that concerned to gate such items.)

    Have A Problem?
    Find A Solution.

    Do or don\\'t.

    If You Don\\'t, You\\'ll always fail.

    And SE has shown that they can find some solutions that are agreeable enough to their views. (Enough to implement alot of things.)

    [<May or may not care to edit the odd // glitching comments do, later>]
    (3)

  10. #20
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mikey_R View Post
    But you cannot just say 'add one for ex' as you have to account for all of them. So far, there are ~30, not counting DT. If you then want to expand this to savage books, that is another 48, again, before we start counting DT.

    It then gets even messier if you want to add the normal raid tokens for specific gear pieces, of which each tier has 6 different pieces, which is another 72 in total.

    One of the other problems is, when does it stop? We have already seen players asking for the Eureka drops to be a currency, should the cracked clusters you can exchange for materia also be a currency?

    You aren't meant to hold onto the tokens long term, they are designed to be tossed, which helps to save on data transfer. Keeping them for glamour? How long have you had them? Are you really going to use them? If you wanted the glamour, how hard would it be to just farm them when you need them? Sure, keep the current expansion currency, but there is no reason to keep a hold of, say, HW tokens, when they can easily be farmed unsynced.

    There is also a case of, just because you can, it doesn't mean you should. Just because you can theoretically support the extra data for all the currencies, doesn't mean you should.
    I sure can. It's not hard. FFXI, SE's 20+ year old game has a currency section so big it needs 2 separate menus. It has well over 100+ currencies that it tracks.
    Also yes, those items should be moved into currencies too. It's absolutely ridiculous to have all this trash flooding our inventories.
    Maybe if SE did this, things wouldn't be so designed to be trashed the moment a new patch comes out.
    (2)
    Last edited by Collin_Sky; 02-01-2025 at 04:24 AM.

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