I can understand how it might be tricky with certain code or database structures, but it would definitely be a nice QoL if they're able to do it.
I can understand how it might be tricky with certain code or database structures, but it would definitely be a nice QoL if they're able to do it.
It works fine in every other MMO.But you cannot just say 'add one for ex' as you have to account for all of them. So far, there are ~30, not counting DT. If you then want to expand this to savage books, that is another 48, again, before we start counting DT.
It then gets even messier if you want to add the normal raid tokens for specific gear pieces, of which each tier has 6 different pieces, which is another 72 in total.
One of the other problems is, when does it stop? We have already seen players asking for the Eureka drops to be a currency, should the cracked clusters you can exchange for materia also be a currency?
You aren't meant to hold onto the tokens long term, they are designed to be tossed, which helps to save on data transfer. Keeping them for glamour? How long have you had them? Are you really going to use them? If you wanted the glamour, how hard would it be to just farm them when you need them? Sure, keep the current expansion currency, but there is no reason to keep a hold of, say, HW tokens, when they can easily be farmed unsynced.
There is also a case of, just because you can, it doesn't mean you should. Just because you can theoretically support the extra data for all the currencies, doesn't mean you should.
Just categorise them by expansion.
Even FFXI stores all of your currencies outwith your inventory and has a page for tracking them.
Why are we pretending that this is some kind of impossible problem when it was solved 25 years ago?
Last edited by BigCheez; 02-01-2025 at 09:00 AM.
Perhaps. But that's still just a poor excuse for them to not do it.To everyone that says "its 2025 fix netcode and hire competent staff", sorry but this isn't a netcode problem and more a storage/data allocation problem.
1.) Item slots (Inventory, Saddlebag, Retainers) are variable character information, each character has a finite amount of slots but those slots can be overwritten with different values (items).
2.) Currency tab entries are permanent character entries, meaning in one way or another this is information that needs not only be made available to every single character ever created, regardless of quest progression - this means it also needs to be made in such a way that code (programming) is written as such to make use of those new custom entries rather than working with the variable item formula (i.e. token turn-ins that we have now).
Implementing all tokens ever made into the currency tab would require a lot of excess data to be accumulated per character, which is in the end physical space allocated somewhere and has operational cost tied to it. There is simply no good reason to throw cost-efficiency into the bin when it is reasonable to expect the players to not hoard every token ever especially since we can unsync a TON of content at relative ease. "Use for what you need, toss the rest if it's in the way. If you need it again, just get it again".
Is this system ideal? No. Would the alternative be better? Yes. Is it reasonable to expect them to implement this anytime soon if at all given workload and operational cost tied to it? No.
TL;DR: Moving tokens into the currency tab isn't some magic that is one and done with zero implications or costs to consider.
Incompetence isn't an excuse for poor optimization. Git Gud.
Is it actually incompetence or simply "this isn't worth the man-hours we need to make to rewrite this whole thing" because let's be real, the few tokens that you do free up this way you will just fill with other useless junk anyways and go back to complaining that you don't have enough bag space.
EDIT: Like I'm sorry, at the end of the day this is a business and this is a type of QoL that actually scales with character data, so it is unrealistic moving everything into currency tabs or dumbing it down like another post suggested.
Last edited by Reinhardt_Azureheim; 02-01-2025 at 10:07 AM.
Ah, yes, my favorite perennial hill to die on.
If an item serves no other purpose than to be exchanged for another item, then it is a CURRENCY.
A WALLET exists to hold CURRENCIES.
All items that serve no other purpose in the game than to be exchanged for other things should go in the WALLET since they are CURRENCIES.
This whole "run it again later if you want the stuff then" argument never made sense to me. My time has value as well, and I already spent my time to get these currencies. Maybe I want to hold onto them in case I want to get any of the items they're exchanged for to use in later glamours - I don't need to get those items now and clog up my glamour dresser "just in case," but who can say if some piece from a raid from 2 expansions ago might be perfect to complete some glam concoction some years in the future? Why should I have to spend my time to re-earn things that I'd already earned and the game said "I don't value the time you spent on that, so throw it away and just run it again later?" For a game that has a reputation for being very respectful of its customers' time, that seems mighty DISrespectful, to me.
...if you are talking about weapons for new jobs, get the lockboxes and store them. If you are talking about the gear, unsyncs are easily feasible, many of them solo/duo even. You get guaranteed lockboxes. You are not entitled to redundant quality of life just to reduce your need to do certain content for 10-30min, because that is how much you realistically need to get what you want if it isn't exactly recent expansion savage gear (Pandemonium in our case).Ah, yes, my favorite perennial hill to die on.
If an item serves no other purpose than to be exchanged for another item, then it is a CURRENCY.
A WALLET exists to hold CURRENCIES.
All items that serve no other purpose in the game than to be exchanged for other things should go in the WALLET since they are CURRENCIES.
This whole "run it again later if you want the stuff then" argument never made sense to me. My time has value as well, and I already spent my time to get these currencies. Maybe I want to hold onto them in case I want to get any of the items they're exchanged for to use in later glamours - I don't need to get those items now and clog up my glamour dresser "just in case," but who can say if some piece from a raid from 2 expansions ago might be perfect to complete some glam concoction some years in the future? Why should I have to spend my time to re-earn things that I'd already earned and the game said "I don't value the time you spent on that, so throw it away and just run it again later?" For a game that has a reputation for being very respectful of its customers' time, that seems mighty DISrespectful, to me.
Rule of thumb - if the content is two expansions ago, it's not worth holding the tokens in the first place because you can just farm them in what amounts to just minimal social interaction or a bit of soloing.
Currencies would basically work like achievments. And they add new achievments all the time. If they can keep track of how many enemies you killed, how many dungeons you have finished, how often you have gathered on a level 51-60 node, how often you have finished a specific raid-tier... then they also can keep track of your currencies.2.) Currency tab entries are permanent character entries, meaning in one way or another this is information that needs not only be made available to every single character ever created, regardless of quest progression - this means it also needs to be made in such a way that code (programming) is written as such to make use of those new custom entries rather than working with the variable item formula (i.e. token turn-ins that we have now).
Implementing all tokens ever made into the currency tab would require a lot of excess data to be accumulated per character, which is in the end physical space allocated somewhere and has operational cost tied to it.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Player
That's fine if that's how you feel and if you are fine with your past/current time investments being made worthless, but I am not. You can no more tell me what I am entitled to or not entitled to in the game than I can make that call for you, ultimately that is up to the devs....if you are talking about weapons for new jobs, get the lockboxes and store them. If you are talking about the gear, unsyncs are easily feasible, many of them solo/duo even. You get guaranteed lockboxes. You are not entitled to redundant quality of life just to reduce your need to do certain content for 10-30min, because that is how much you realistically need to get what you want if it isn't exactly recent expansion savage gear (Pandemonium in our case).
Rule of thumb - if the content is two expansions ago, it's not worth holding the tokens in the first place because you can just farm them in what amounts to just minimal social interaction or a bit of soloing.
But regardless of whether time investment to reacquire things that you may have already previously gotten matters to anyone or not, the fact of the matter from my original post still remains: All items that serve no other purpose in the game than to be exchanged for other things should go in the WALLET since they are CURRENCIES.
I appreciate that not everyone agrees with me on this, but for me, this is a very black or white issue and my mind will not be changed. If you feel that a wallet/currency tab should be only for SOME currencies and not others, that's your right to feel that way. I don't feel like arbitrary distinctions like that should be made, but I'm also not trying to fight with anyone who does.
GTK0HLK looks to be suggesting an interesting middle ground to the debate here. We actually do have a general purpose tomestone already called Poetics. If the devs just want to make sure the old Extreme vendors or so require at least a clear to access with the Poetics, it should be fine. The usual NPCs by the vendor could have some exchange dialogue added to them to convert the old coins, totems, etc to Poetics like they do with the old tomestones for battles, crafting and gathering..
Last edited by Tigore; 02-02-2025 at 10:38 AM. Reason: Grammar
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.