Quote Originally Posted by Mawlzy View Post
Is it more interesting if you run it MINE or is the fight design the problem?
It's the fight design mostly. ilvl is fine for leveling, the x0 could be stricter but I don't really care about the numbers. Ideally, it's the jobs that really need to change. I quite like the DDR style of FFXIV but I miss the risk-rewards and optimization you could squeeze out of jobs after they removed stance, MP and aggro management etc.

Trash isn't interesting. Bosses in DT seem more fun than usual because mechanics happen faster but it's still mostly more avoiding AoEs (they sure love half room cleaves this expansion). There are no more adds, there is nothing happening on the ground that isn't puddles...

I feel like Ramuh's orb management is still one of the most interesting mechanics they've created.