> If you get unlucky, you need 8 reclears for one weapon.In 8 weeks of reclears I geared up gnb and viper (without alt), so I can play GNB/DRK/PLD/WAR/VIPER/NINJA (after my FRU clear to have the weapons)
with an alt, you also have all of the healers + SAM/MNK for example, in 8 weeks
to me with an alt, you have enough time to gear nearly all jobs before the ultimate comes out (with "only" 6-8 weapons before ultimate clear) so yeah I think gearing speed is fine, but the loots dont feel rewarding, wheter your a raider or a casual (even more so if your a casual) and thats the problem
> "In Final Fantasy we try to make it our goal that players don't need alts", Yoshi-P
As I said, you dony need gear to do every content aside from ultimate/savage criterion and even for ultimates, I doubt there is more than 0.1% people doing an on patch ultimates on several jobs
I just love how the remaining playerbase always just argues about the rewards from the raids when everyone else already quit because of how stale the fights themselves are.
There is no hope for SE to improve FF14 because the silent majority of people that could give them valuable advice already quit.
Every single person I met in other games who quit FF14 talked about how boring the raids and the jobs are, not whether they can gear 21 jobs by week 30.
Who gives a **** if you can gear multiple jobs if the jobs are all carbon copies of each other and the fight is basically the same whatever job you play since it's all the same dance???? LOL
No they aren't. Just disengage. FF14 players have brainrot these days where the moment they can't get 100% uptime they kick and scream like a baby.
They have made it even easier than ever to disengage with the boss and people still whine and whine when they have to lose half a GCD.
Every melee job other than MNK has at least one ranged attack, some of which are even damage optimal and part of the core rotation. Every non-melee job other than BLM has infinite mobility compared to HW era.
Like if you're really crying about it being miserable to play in 2025 you need to go back to playing 2.5s cast time healers and PLD without holy spirit and see how you feel.
Last edited by Kazuke_Miso; 01-31-2025 at 02:57 PM.




It's be pretty neat to see a gimmick fight like Halicarnassus Savage again.
It's more disingenuous to pretend that that last 5% taking 8 weeks is okay. You are totally right that with our 5 roles that a lot of BiS carries over, but the most important piece of loot, the weapon, takes way too long. This loot system would be far better if the most important piece of loot was easier to get. The coffer was a right step but I think we need more measures than that. It's just too RNG heavy to be reliable and satisfying to grind for.
I can answer this. It's fun to gear up and become stronger. For a lot of people the most fun part of an rpg is character progression. Numbers going up is a simple but effective way to make the game feel better and more fun. At the moment it just feels too slow to gear for a lot of people.But the question is - why?
Let's say we go ahead and implement this. Now we're more overgeared week 1, so savage is even easier, we get BiS faster... Then we wait 4 months for ultimate and you don't do it anyway? People are complaining that they aren't getting gear fast enough but what are they using it for? You don't need BiS to play a job.
Of course you would have to research how many players actually want this compared to not wanting this. But I think it's completely fine to express the opinion that gearing feels too slow in a game where you can play multiple roles, but it takes 2 months to gear one of them fully. Sometimes people want to play more than 1 job and not spend a third of a year only to come out with 2 geared jobs. It's totally okay for this game to have retention mechanics like weekly caps and loot lockouts, it's a live service game after all. I just think getting the weapon and augmented tome gear takes way too long. Between there not being enough ways to get twines and the low cap of 450, I think we could slightly increase the frequency of either of these while not making people progress too fast.
My suggestion would be a 600 cap as a first small increase to see if people like it. Twines I think should also be obtainable in more ways cause that is by far the "gear" that takes the longest to get outside of the weapon. Small steps. I don't immediately need a 900 tome cap or double the weapon coffers. Just slight changes to make gear feel better for multiple jobs. One of the things this game advertises is the fact you can play all jobs on 1 character after all.
Last edited by Buttobi; 01-31-2025 at 04:49 PM.
I see a lot of people talking gameplay changes instead of gear changes. While I agree that the current raids might not be designed perfectly, I think people underestimate the enjoyment people get out of loot in a video game.
Between mounts, minions, titles and gear rewards, gear probably ranks 2nd in most desirable for an mmo player. Sure lots of people like getting just glamours as their "gear" reward, but many people love getting stronger even if it is just to do the same content but faster. Attach a good ilevel to more gear and you will see the activity of the content that drops it significantly increase. Do not underestimate the power of bigger number = more fun. It sounds stupid and corny as hell, but this is how mmo players have acted for decades, just look at parsing culture as one example.
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