Also yeah, get rid of the Fates in the map with a toggle. It really breaks immersion when youre BAMMED with the fate music and the whole map is dotted full of purple.
Also yeah, get rid of the Fates in the map with a toggle. It really breaks immersion when youre BAMMED with the fate music and the whole map is dotted full of purple.
These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.
I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.
I think the Challenge Log should reward Bicolor Gemstones when you finish the FATE sections as a lvl 100.
I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.
Oh yeah, I'd love that too.These are all good suggestions. FATEs can also be a great storytelling device, if we could get a log to read the descriptions whenever we want as well as more chains. They could make each zone much more interesting.
I also would love more exp rewarded. I'd like to level up jobs in the open world but I always end up spamming dungeons because it's just not worth the time.
I really enjoyed leveling in the open world in other MMOs and it's sad that this isn't a viable alternative in this game. Dungeons are cool and have their place but personally I find fighting monsters within the game world more immersive, even if they don't have an objective like a dungeon. It feels more like actually adventuring.
With Fates you could add maybe one or two zone bosses that have a similarly complex attack set like a dungeon boss that appear after doing enough other fates (but that scale with the amount of players doing the Fate so you can fight them in light or full parties or solo).
They basically just need to copy FATEs and CE from Bozja... but then they'd have no content for their Exploration Zones.
I wish the devs would play Guild wars 2 before implementing any improvements to the FATE system. Events (FATEs) in that game is much more enjoyable and immersive than what we have here.
Can we please get escort missions varieties.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
Fates to me would be far better if we added Trust (much like XI) that can act towards helping you complete fates in case you are behind on ranks, gemstone farming or achievement hunting, card hunting, barding hunting, costume hunting. If no ones around to help complete fates after the initial farm frenzy. We leveled the scions to the max so why can they not be available for summoning during fates? XI you could summon on command different NPCS. Each area could have NPCS that are also available within the region. For example, Aymeric and Lucia in Heavensward. Gotetsu, Yugiri and Hien in Stormblood. Lyna, Ryne in Shadowbringers. Endwalker I suppose Zero and Vtra. And in Dawntrail Koana and Gulool Ja Ja. It would make them more interesting, players may be engaged to join up if they see the characters throughout making comments as well.
Last edited by KairiElise; 02-02-2025 at 12:08 AM.
FATEs that utilize the environment around them are neat. Thinking it might be possible to like jury-rig dungeon or alliance raid-like fights in the overworld using FATEs.I'd like to see more FATEs that interact with the world and add to its immersion, like the one in Central Shroud where you assault a bandit camp. These days almost all of them are just "AOE a bunch of random mobs" which makes grinding them such a slog. It's not fun at all.
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