Just curious what folks can come up with, but with 0 changes to current combat system, what about the fight mechanics can be changed beyond the usual dance & dps?
Just curious what folks can come up with, but with 0 changes to current combat system, what about the fight mechanics can be changed beyond the usual dance & dps?
if you want to change fight design you need to change the whole game design first.
Yoshi-P has spoken about the 450 tome cap a few times. It's capped at 450 tomes because they don't want people to feel like they have a big mandatory weekly grind, which I think is fair.
I think savage should be unlocked immediately when the next major patch comes out but IDK if the tome cap needs to be raised. We already have enough time to get the tome items for about 3 roles before then anyway. If someone feels that they need to gear more roles than that (and they don't) they have the option to run an alt.
Getting BiS for one generally means that you're 95% of the way to BiS for multiple other jobs though. This is a pretty disingenuous argument. More like "21 jobs and it still takes up to 8 weeks to get BiS on up to 4 of them".
Are we still pretending caps and lockouts are not a tactic to keep people subbed for longer than they need to? Why are you listening to PR lol.
Indirectly, sure. They exist to extend the lifespan of the content and I think that's fine. I'm glad a savage tier lasts longer than a week because there aren't many things in XIV that do. I'm sure running out of content too quickly isn't a concern when you're still in Shb though.![]()
Last edited by BigCheez; 01-31-2025 at 12:23 AM.
Problem is that Yoshi-P is like a disney executive, not an innovative developer.
Its not "what people enjoy, what people want"
Its "But the charts say" "This pie chart says that people enjoy this"
Yeah no kidding, if ALL you give people is one type of content, of course they will engage in it, because there is NOTHING else.
I don't know why you're trying to be clever when I actually quit FFXIV for many years because raid lockouts have been a problem since its inception and they haven't gotten much better after 10 years. You're just proving my point by pointing out that I'm intentionally staying a couple of expansions behind because the endgame loop is atrocious. It's hilariously depressing to come back and read the same complaints.Indirectly, sure. They exist to extend the lifespan of the content and I think that's fine. I'm glad a savage tier lasts longer than a week because there aren't many things in XIV that do. I'm sure running out of content too quickly isn't a concern when you're still in Shb though.
lol. lmao, even.I don't know why you're trying to be clever when I actually quit FFXIV for many years because raid lockouts have been a problem since its inception and they haven't gotten much better after 10 years. You're just proving my point by pointing out that I'm intentionally staying a couple of expansions behind because the endgame loop is atrocious. It's hilariously depressing to come back and read the same complaints.
It figures you'd have nothing further to contribute once you got your little quip about my level out.
I can't talk for others but when it comes to me, I don't need a company to hold my hand and tell me what I am allowed or not to do or how I should spend my own free time. I also think it's fair to either increase the starting cap or dismantle the entire restriction, to begin with, considering there are so many jobs. Also, they should allow to have multiple builds/ gear sets of the same kind. I can still roll on every single loot (since it's in a box) even if I don't need it, so ninja loot prevention is utterly useless.
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