Quote Originally Posted by Kohashi View Post
that's exactly the synonym to describe Artificial difficulty, bad game design.

Despite UWU not being a horror-themed instance it gave me claustrophobic PTSD (hahaha joking, kinda..).

Yes it is obstructing the view in most angles. I am talking about Ultimate Annihilation. It's the phase where you go from A to 1 to 2 (LPDU markers) to avoid Titan gaols + Ifrit dashes + Titan awaked landslides while dpsing Ultima at all times.
That generally isn't how the term is used though. You're using the term to describe things that are not intended sources of difficulty but unintentional difficulty created by poorly designed systems. The term is generally used to describe an intended source of difficulty that someone doesn't like for some reason. I've heard bosses having a lot of HP described as artificial difficulty. Mechanics that are too complex. Content not having checkpoints. Body checks. Something that requires the player to react quickly. AI opponents in Civilisation being given bonuses on higher difficulty settings to account for the fact that their decision making isn't as good as a real human opponent. Essentially any time a player doesn't want to develop the skill required to meet a challenge, they'll just slap an "artificial difficulty" label on it because it's easier than admitting that it's a skill issue.

In UWU anni specifically, what are you looking at besides which side Titan is on? I don't remember anything else having any impact on the way that you avoid the AOEs. It's the same movement every time with 2 slight variations based on which side Titan is on.