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  1. #21
    Player
    ArtaVallian's Avatar
    Join Date
    Sep 2019
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Arta Vallian
    World
    Exodus
    Main Class
    Summoner Lv 80
    All I know is Bane was oddly satisfying, but I'd rather it return to SCH before it got added to SGE. And I think I remember dots used to still deal damage while the boss is untargetable, but I don't know if that's correct or when it changed if that's true. I think the only reason dots are still on healers right now is because otherwise the single attack button would pretty much be it for their damage rotations. Not that the dots help make it much more engaging right now due to not interacting with anything else. They can't compensate for such poor rotations. The dots aren't the problem, though, it's the idea that healers shouldn't be damaging, which has reduced their rotations to 1 button for the majority of the time.
    (1)

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,083
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Azurarok View Post
    A little off topic, but DoTs don't do damage when the boss is untargetable in most content, right? And I've heard it used to not be that way? It seems kinda silly they went out of their way to punish refreshing them right before that happens, but also go and make a job that's rewarded with a bucketload of extra damage in the same situation
    IIRC it was a fix intended to not allow certain bosses dies while they're in the middle of transition or mechanics that makes them not targetable. I may be wrong about that though.

    Quote Originally Posted by ArtaVallian View Post
    [...]The dots aren't the problem, though, it's the idea that healers shouldn't be damaging, which has reduced their rotations to 1 button for the majority of the time.
    The fact that they had this idea of healer shouldn't be dpsing (preferably) but at the same time also factors healer dps into fight length's gotta be one of the most hypocritical design they've ever cooked up.
    (2)

  3. #23
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,514
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The fact that they had this idea of healer shouldn't be dpsing (preferably) but at the same time also factors healer dps into fight length's gotta be one of the most hypocritical design they've ever cooked up.
    And more importantly, don't provide any damage I need to be healing. This is such an FF-problem: In other MMORPGs, I usually have 0 issues with my damage being boring, as honestly, I'm busy healing. That's how it ought to be. I'm a healer, if I want to just spam damage spells I'd be playing a caster DPS!
    (1)

  4. #24
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carighan View Post
    And more importantly, don't provide any damage I need to be healing. This is such an FF-problem: In other MMORPGs, I usually have 0 issues with my damage being boring, as honestly, I'm busy healing. That's how it ought to be. I'm a healer, if I want to just spam damage spells I'd be playing a caster DPS!
    On the other hand I don’t actually think 14’s “healers are accomplished damage casters in their own right” is a flawed design philosophy as it both ties into the WOL being the most powerful human on the planet (imagine if you were the WOL and could barely cast an offensive spell) and the fact that its lore appropriate given nyrm (SCH) and amdapor (WHM) fought mhach and each other to a three way standstill

    It’s just the fact that said “accomplished damage caster” is achieved in literally the most boring way possible
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #25
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,514
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s just the fact that said “accomplished damage caster” is achieved in literally the most boring way possible
    I'd go a step further and say none of the four current caster jobs are "accomplished damage casters" in regards to their design. Red Mage comes closest, Picto hangs around and is of course efficient, but design-wise I think they're all lame as hell regardless with their static or quasi-static rotations, fixed timings and inability to adjust to fight conditions, and just as importantly, the fights never randomly and unreliably challenging people to break from the static setup of their jobs.

    In a way, the spam-single-nuke-until-you-die-of-boredom is no more bad as a design, it's actually more honest. The mental complexity of playing the actual damage casters is no better than just pressing a single button endlessly. Like I said, Red Mage gets a minor pass because hey, at least you have to react to a proc! It's sad that that is the height of job design. -.-

    But yeah in theory having a solid damage casting setup would be fun. But it ought to be an identity. Like the Blood Mage of Vanguard, a single healer could massively be based around their damage output and comparatively complex damage setup, basically what Sage shows like a 1% hint of with their Kardia. If everyone had it, essentially nobody has it, as it'd just become the new baseline we perceive as terminally boring. Plus I really don't think I ought to have much time to think about dealing damage during a raid fight, that just feels all wrong and icky.
    (0)
    Last edited by Carighan; 01-29-2025 at 06:24 PM.

  6. #26
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,284
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    IIRC it was a fix intended to not allow certain bosses dies while they're in the middle of transition or mechanics that makes them not targetable. I may be wrong about that though.
    Was there a problem with that happening? It's not like we carve the boss' corpse. I don't know of any bosses that do that and also have gimmicks where they need to die somewhere on the map either.

    edit: moreover, they've stopped a boss' HP from falling to 0 in certain moments, so I don't see how they couldn't do that in these as well.
    (1)
    Last edited by Azurarok; 02-01-2025 at 11:46 AM.

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,514
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    > just

    That word carries a lot of weight. How many healers do have a no-CD AoE DoT exactly that this would ever be a goal of the devs?
    (0)

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