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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,627
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    1. The issue probably won't be fixed. That would require them to acknowledge the issue, and clearly they see sending a raw account ID (Even if only a 'segment' of that ID) from server to client as a perfectly reasonable -- and absolutely not utterly insecure -- manner of doing things.

    2. The fact they have only addressed this on a forum post which isn't pinned, and is only referenced once in a tweet, tells me that they have absolute and utter sheer disregard for the safety of the general player-base seeing as there isn't even a lodestone post.

    3. Anti-Cheat is not an appropriate remedy. This game has an absurd amount of deficit, which wouldn't surprise me if it is being mitigated by third party tools. Remove that and people will just go elsewhere, and whilst the game would still function, you would probably be looking at even longer patch cycles and/or a further decrease in the quality of content, which all things considered would be a pretty impressive feat given this expansion thus far. -- Further, Anti-cheat can only do so much, that data is still communicated across the network, so many standard tools will be able to analyze this without actually interacting with the game. -- Would it require an initial higher level of competency to gather that data? Absolutely, but this would not last long at all, people will develop better methods that require less and less technical competency to use.... I understand where the anti-cheat argument comes from, but it isn't just 1-2 small segments of the player base that are affected, it does a lot more detriment than good... Versus developer competency and general small increase on infrastructure budget to ensure they aren't deploying the most absolute insecure measures humanly possible, because god help the hamsters.

    4. The best approach is to honestly just collaborate with developers that produce third party, to create something where they are more facilitated in-game, e.g., an approved plugins list of sorts... Sure... This would create a disparity between PC players and console players, but that disparity already exists, and assuming there have been no updates to console since I last played, it is already lagging behind PC for accessibility features.. In something that is already lagging behind a good standard in the first place.

    5. The next LL is the absolute latest where I would expect a general announcement/update for the broader player-base... I would say before I lose hope, but frankly they already lost mine when they decided to do something as bizarre as this in the first place.

    6. At the very least something does need to be done because their current stance is not viable. Its the equivalent of leaving your door wide open, and having a sign “please don’t intrude”
    (13)
    Last edited by Kaurhz; 01-25-2025 at 09:45 AM.

  2. #2
    Player
    SillyCrow's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    172
    Character
    M'yahrah Raha
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kaurhz View Post
    1. The issue probably won't be fixed. That would require them to acknowledge the issue, and clearly they see sending a raw account ID (Even if only a 'segment' of that ID) from server to client as a perfectly reasonable -- and absolutely not utterly insecure -- manner of doing things.
    Is it just a segment? I have seen replies that say it's the raw, full internal account ID.
    (1)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
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    3,627
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SillyCrow View Post
    Is it just a segment? I have seen replies that say it's the raw, full internal account ID.
    This is why I used segment loosely.. I don’t think it is a segment, but that’s hypothesis anyway, and regardless the ID communicated is unique enough for those maps to take place anyway. The term segment just strikes me as their way of trying to downplay the fact.
    (2)

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,188
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    1. The issue probably won't be fixed. That would require them to acknowledge the issue, and clearly they see sending a raw account ID (Even if only a 'segment' of that ID) from server to client as a perfectly reasonable -- and absolutely not utterly insecure -- manner of doing things.
    Ever used a "Login with Google" button on some random website? Do you know what that website gets? A unique, internal account ID that Google has assigned to you. Details:
    In technical terms, the login flow uses a protocol known as OpenID Connect. One the pieces of information the website eventually gains access to is a "sub" claim:
    An identifier for the user, unique among all Google accounts and never reused. A Google account can have multiple email addresses at different points in time, but the sub value is never changed. Use sub within your application as the unique-identifier key for the user.

    Sending out unique identifiers isn't inherently insecure. It's what that unique identifier can be used for or tied to that is potentially the problem.
    (4)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
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    3,627
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Ever used a "Login with Google" button on some random website? Do you know what that website gets? A unique, internal account ID that Google has assigned to you. Details:
    In technical terms, the login flow uses a protocol known as OpenID Connect. One the pieces of information the website eventually gains access to is a "sub" claim:
    An identifier for the user, unique among all Google accounts and never reused. A Google account can have multiple email addresses at different points in time, but the sub value is never changed. Use sub within your application as the unique-identifier key for the user.

    Sending out unique identifiers isn't inherently insecure. It's what that unique identifier can be used for or tied to that is potentially the problem.
    Inherently it isn't a problem, but with the way that FFXIV are doing it, it absolutely is a problem, and absolutely is not a secure way of doing it.

    It has also been a very long time since I've touched OIDC, but I am under the impression the sub claim is only shared with the replying application/party that has authenticated and when said person has requested said information. I am also under the impression that it isn't just sending my sub claim to another random user.
    (1)