@ Lorika

I realize it was an obvious troll remark. I just thought I would let it go this time and have fun with the situation.

@ Kohashi

Umm, the questions you asked don't seem that hard this time. You knew we would draw from Warcraft for some healer ideas since they have had about double the run time of FF14 to try things out. For the question of which top 10 MMOs have even distribution on the trinity, it's pretty safe to say none. Even Warcraft has near instant queue times for healers and tanks with DPS possibly waiting for an average of 10 - 20 minutes.

Others have mentioned Guild Wars 2 frequently moving away from the trinity as well since all attempts to get that 33% sweet spot on all 3 role types kind of failed. The DPS role provides the bigger numbers on damage and it's almost always made fights easier just by killing the bosses or dangerous adds faster. The tanks have been given very strong defences to become the kings or queens of soloing stuff too. Warcraft also had a problem where there are a glut of tanks who are unwilling to queue for full PuG dungeon roulettes. Some Warcraft DPS players let it get to their heads too much that they "don't need" the others and pull ahead. When they have to admit they did need help after kissing the floor, they try to dodge accountability by getting toxic on the tanks and healers like as if they are slaves to them. Happens less here since the game moderators have been more strict to teleport the offenders to a jail instance to talk to them or even ban them from playing.

As a result, the 5% made up number for healers from Snow actually sounds like a good estimated guess. The lowest personal damage, worst soloing capabilities and an unfair amount of perceived responsibilities shoved onto the support roles all seem to contribute to this estimate. This is probably why dance mechs and self heals on off roles were added here to try and shift the responsibilities back to DPS more. Although, it was too far of a pendulum swing, clearly >.> We need party damage taken to heal and too much dance mechs can have the problem of either too little or too much depending on if the players know how to handle it. Unavoidable damage will have to be used a little more to ensure we still need to heal. When players all succeed on the dance, the healers will need something to do with nothing to heal and a few more damage buttons should do for that.