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  1. #1
    Player
    PGuin's Avatar
    Join Date
    Oct 2024
    Posts
    10
    Character
    Perly Guin
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The proposed changes are unlikely to happen. I wouldn't be in favor of them, but realistically:

    1. A premade only queue is unlikely to fill a full 72 in a timely fashion. If games are allowed to begin with significantly less than the full 72, balance becomes an issue because tank damage modifiers are designed with a large number of players in mind. The only realistic solution I could see SE implementing is maybe fairly dividing premades among solo q players.

    2. In the English forums, we do not see a lot of representation from Japanese players. I do not play much on JP but have watched a fair amount of JP frontline. JP commanders utilize sound effects, waymarks, and marks to an extreme extent, and the best commanders seem quite well-respected by the community. They will use these tools even as solo queue commanders without a premade. I don't forsee SE catering to folks on other data centers over allowing JP to keep what it likes.
    (3)
    Last edited by PGuin; 01-17-2025 at 01:52 AM.

  2. #2
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PGuin View Post
    The proposed changes are unlikely to happen. I wouldn't be in favor of them, but realistically:

    1. A premade only queue is unlikely to fill a full 72 in a timely fashion. If games are allowed to begin with significantly less than the full 72, balance becomes an issue because tank damage modifiers are designed with a large number of players in mind. The only realistic solution I could see SE implementing is maybe fairly dividing premades among solo q players.

    2. In the English forums, we do not see a lot of representation from Japanese players. I do not play much on JP but have watched a fair amount of JP frontline. JP commanders utilize sound effects, waymarks, and marks to an extreme extent, and the best commanders seem quite well-respected by the community. They will use these tools even as solo queue commanders without a premade. I don't forsee SE catering to folks on other data centers over allowing JP to keep what it likes.
    I wouldn't mind as much keeping sound effects in chat so long as premades were sequestered and/or waymark macros done away with. As it is however with the whole shebang, it makes premades insufferable to match with and against.

    That being said, I agree with your final point -_-
    (2)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PGuin View Post
    The proposed changes are unlikely to happen. I wouldn't be in favor of them, but realistically:

    1. A premade only queue is unlikely to fill a full 72 in a timely fashion. If games are allowed to begin without the full 72, balance becomes an issue because tank damage modifiers are designed with a large number of players in mind. The only realistic solution I could see SE implementing is maybe fairly dividing premades among solo q players.
    2. In the English forums, we do not see a lot of representation from Japanese players. I do not play much on JP but have watched a fair amount of JP frontline. JP commanders utilize sound effects, waymarks, and marks to an extreme extent, and the best commanders seem quite well-respected by the community. They will use these tools even as solo queue commanders without a premade. I don't forsee SE catering to folks on other data centers over allowing JP to keep what it likes.
    Yeah that's a great point. So the solution is for NA/EU shot-callers to develop a style that better suits their foot soldiers.

    IMO this would include:

    Not using coordinates to indicate new nodes;

    Not directing the team to a node just because it has popped (this is simply bad commanding but is common);

    Not spamming chat with SFX (some are fine, but the overuse by some is obnoxious), same for unnecessary text.

    I still find matches far more interesting when a handful of players make occasional suggestions, rather than the follow-the-leader deathball approach.
    (1)

  4. 01-17-2025 02:01 AM

  5. #5
    Player
    Olskul's Avatar
    Join Date
    Apr 2021
    Posts
    8
    Character
    Olskul Sama
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yeah that's a great point. So the solution is for NA/EU shot-callers to develop a style that better suits their foot soldiers.

    IMO this would include:

    Not using coordinates to indicate new nodes;

    Not directing the team to a node just because it has popped (this is simply bad commanding but is common);

    Not spamming chat with SFX (some are fine, but the overuse by some is obnoxious), same for unnecessary text.

    I still find matches far more interesting when a handful of players make occasional suggestions, rather than the follow-the-leader deathball approach.
    I'm yelling at you. Why do you decide for others what they need?
    (2)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Olskul View Post
    I'm yelling at you. Why do you decide for others what they need?
    I'm making suggestions based on my experience of matches on NA. People are free to point out what is wrong with them.
    (0)

  7. #7
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yeah that's a great point. So the solution is for NA/EU shot-callers to develop a style that better suits their foot soldiers.

    IMO this would include:

    Not using coordinates to indicate new nodes;

    Not directing the team to a node just because it has popped (this is simply bad commanding but is common);

    Not spamming chat with SFX (some are fine, but the overuse by some is obnoxious), same for unnecessary text.

    I still find matches far more interesting when a handful of players make occasional suggestions, rather than the follow-the-leader deathball approach.
    Agreed on all accounts. (I still think premades are children of Satan.)
    (1)