Quote Originally Posted by Kaurhz View Post
Anti-cheat would be a serious loss to both the community and to SE I think. There are many parts of this game that are severely under-developed, so it wouldn't surprise me if there are many out there that compensate for these shortcomings of the game. - and with how neglecting the quality control is, I absolutely wouldn't put it past them to have something wholly ineffective, or something that misfires and bans people because of a specific hardware setup being detected as 'suspicious'

I think they do need to revise their approach. Whether it is being more heavy handed generally, or whether it is something like an approval system for plugins. Or just generally actually caring about what data is exposed client-side, and investing more into infrastructure and the underlying development of the game. For a game that has been running well over a decade, and supposedly aims to run for at least another decade, they need to be making more investment into their infrastructure and code-base, so that it doesn't lead to downright sloppy or needless mistakes/oversights like this happening in the first place

Half of this problem with third-party getting more and more invasive is because they have been so hands off and have tried to pretend like they don't exist, and how they treat this specific case IMO will very much determine how far more developers are willing to go in the future.
An approval system would be a good compromise for all parties. The only reason many players including myself are in favor of anticheat is because the crossplay. Nobody wants to be disadvantaged/left out and is very uncool to have pc/consolencrossplay and not allow consoles the same features. Regulate the modsters and make them be a benefit and make sure they don't take things too far sounds like a win win.