Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Buttobi View Post
    Would this not be functionally the same as removing damage from gap closers?
    Kind of. You will get compensated for the downtime if you use your gap closer. But the gap closer will not be a damage gain.

    But the main goal is to keep the old animation anyway.
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  2. #12
    Player
    Buttobi's Avatar
    Join Date
    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    I mean let's be real, was there any reason for them to even replace the entire animation? Did they even give one? I feel like they arbitrarily removed the animations even though the old ones were fine, for tanks at least.
    (5)

  3. #13
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Timultt View Post
    Stop homogenizing, make jobs more unique to play.
    8.0 Copium.

    Players won't be happy if some jobs perform better or have an advantage in certain encounters

    I'm a big fan of 'meta'. Let job selection matter for World Race, Week 1 Savage again.

    Usually, people asking for unique gameplay are also asking for jobs within the same role to output similar damage numbers. Which for me feels meh. Making jobs unique should also affect their skill ceiling and their damage output.

    But I guess the vast majority of players want/prefer fun gameplay over rewarding gameplay. Combining both fun and rewarding seems to be mission impossible for most games.
    (4)
    Last edited by Yeol; 01-16-2025 at 07:35 PM.

  4. #14
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    127
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by Buttobi View Post
    I mean let's be real, was there any reason for them to even replace the entire animation? Did they even give one? I feel like they arbitrarily removed the animations even though the old ones were fine, for tanks at least.
    My guess is the devs felt it'd be weird if something like DRK somersaulting and cleaving the enemy with a giant weapon dealt zero damage. But tbh while it would feel strange, I'd still much rather have the old gapclosers than the lame, generic ice-skating shit they were replaced with.
    (3)

  5. #15
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,349
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yeah I don't like Trajectory. I don't like the tinkling noise it makes. Give us back Rough Divide without damage. The animation and sound effect worked for Gunbreaker. It sucks we finally got all of Squall's Limit Breaks as some sort of ability and then we lost one.

    The change to not have damage was great. The rotation is a lot better now. But all they needed to do was remove the damage from Rough Divide.
    (2)

  6. #16
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,891
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 97
    Quote Originally Posted by Buttobi View Post
    I mean let's be real, was there any reason for them to even replace the entire animation? Did they even give one? I feel like they arbitrarily removed the animations even though the old ones were fine, for tanks at least.
    GNB and DRG get to glide along the ground, though DRG gets a translucent dragon head that looks hideous. DRK just sort of teleports and makes a very gentle noise.
    (1)

  7. #17
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,659
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shougun View Post
    Yes to job uniqueness



    Honestly when I see it I'll believe it... "We're going to make you feel special again" while shaving the job like shrinkflation.... "Guys we took one step forward" ignore the three steps backwards.
    I'd like to see it, but I don't see it happening. I see changes happening - and I see them saying "let's make the job unique" - but they've failed on this account for the better part of 9 years now. All they've done is simplify jobs and balance out DPS. There was a time when a well-skilled BLM was an invaluable member of a group because if a BLM could act like a turret, their DPS was phenomenal. Finding a player that could maximize "turret time" by knowing fights and slide stepping was huge. But, their fix was adding Triple Cast, making more spells insta-cast. Honestly, it makes the jobs more playable, but also makes them more homogenous. So many jobs play the same. It would be something else if they felt unique again - other than job specific LB3s...
    (2)

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,349
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Daralii View Post
    GNB and DRG get to glide along the ground, though DRG gets a translucent dragon head that looks hideous. DRK just sort of teleports and makes a very gentle noise.
    GNB already moved along the ground. There was zero reason to change the animation and sound effect.
    (1)

  9. #19
    Player
    Erin1491's Avatar
    Join Date
    Oct 2018
    Posts
    69
    Character
    Erin Torin
    World
    Faerie
    Main Class
    Machinist Lv 100
    I made a thread about this exact issue a couple months back and it sadly didn't get much traction. I hate trajectory so much. Please give me back the rough divide animation I don't care either about damage but those new animations are lazy and have got to go.
    (5)

  10. #20
    Player
    Timultt's Avatar
    Join Date
    May 2023
    Location
    Bestways Burrow
    Posts
    10
    Character
    Alluff Luff
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Yeol View Post
    Players won't be happy if some jobs perform better or have an advantage in certain encounters

    I'm a big fan of 'meta'. Let job selection matter for World Race, Week 1 Savage again.

    Usually, people asking for unique gameplay are also asking for jobs within the same role to output similar damage numbers. Which for me feels meh. Making jobs unique should also affect their skill ceiling and their damage output.
    Honestly? I'd be fine with some jobs inherently doing more damage than others. A spear should do more damage than your bare fists, an axe more than a one-handed sword, et cetera.
    I just want my jobs to not be the same as everything else. Dragoon is getting its identity muddied by removing Spineshatter and replacing it with a limp dash. It's to the point I'm only using Dragonfire Dive and removed Winged Glide from my hotbar entirely. I'll use Elusive Jump if I need to close a gap, thank you.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast