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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Yes to job uniqueness


    Quote Originally Posted by Mercury_Grey View Post
    Yoshi-P did say slowly into either DT or in 8.0 they will be making jobs more unique. they removed the damage from the gap closers on those jobs to make hte rotations more manageable
    Honestly when I see it I'll believe it... "We're going to make you feel special again" while shaving the job like shrinkflation.... "Guys we took one step forward" ignore the three steps backwards.
    (14)

  2. #2
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shougun View Post
    Yes to job uniqueness



    Honestly when I see it I'll believe it... "We're going to make you feel special again" while shaving the job like shrinkflation.... "Guys we took one step forward" ignore the three steps backwards.
    I'd like to see it, but I don't see it happening. I see changes happening - and I see them saying "let's make the job unique" - but they've failed on this account for the better part of 9 years now. All they've done is simplify jobs and balance out DPS. There was a time when a well-skilled BLM was an invaluable member of a group because if a BLM could act like a turret, their DPS was phenomenal. Finding a player that could maximize "turret time" by knowing fights and slide stepping was huge. But, their fix was adding Triple Cast, making more spells insta-cast. Honestly, it makes the jobs more playable, but also makes them more homogenous. So many jobs play the same. It would be something else if they felt unique again - other than job specific LB3s...
    (2)