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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,240
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    While dungeon bosses have been good, the trash is still trash. They need to change up their formula for the trash between bosses, because just bulldozing through random groups of enemies no matter how big the group is is getting stale. They've made some interesting trash pulls in like alliance raids, and variant, and criterion dungeons, so I would like to see some of those design philosophies carry over to regular dungeons. I think forcing players to change up their tactics a will lead to more memorable dungeons, but not like how Origenics was handled.

    Another thing that will make dungeons better is dyable gear. Just please stop with the undyable dungeon gear.
    (4)

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    While dungeon bosses have been good, the trash is still trash. They need to change up their formula for the trash between bosses, because just bulldozing through random groups of enemies no matter how big the group is is getting stale. They've made some interesting trash pulls in like alliance raids, and variant, and criterion dungeons, so I would like to see some of those design philosophies carry over to regular dungeons. I think forcing players to change up their tactics a will lead to more memorable dungeons, but not like how Origenics was handled.

    Another thing that will make dungeons better is dyable gear. Just please stop with the undyable dungeon gear.
    The annoying thing is that they have done interesting things with trash mobs in the past and just decided in Ew that they weren't going to do that any more for some reason.
    (1)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BigCheez View Post
    The annoying thing is that they have done interesting things with trash mobs in the past and just decided in Ew that they weren't going to do that any more for some reason.
    I can't remember all encounters, but one I do remember one specific that I liked.
    Was it The Sunken Temple of Qarn? Where there was Wasp trash mobs that could 1-shot people if not deal with quickly?

    I enjoyed it simply because it added a priority list of targets making those engagements "feel" different than others.
    It was a pretty simple yet effective way to add a new way to tackle a trash encounter.
    (2)

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    729
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Evergrey View Post
    Was it The Sunken Temple of Qarn? Where there was Wasp trash mobs that could 1-shot people if not deal with quickly?
    The wasps were in more than just Qarn, but I think Qarn was the first one to introduce them. Qarn also introduced the "kill mobs on specific locations" thing which never got done again.
    The level 40 guildhest "ward up" introduced enemies that had to die at roughly the same time (a mechanic that was, iirc, also never revisited)
    And the Sil’dihn Subterrane had a puzzle where, when you killed a group of enemies in specific order, a special path was revealed.

    Trash mobs can be more than just hp sponge obstacles, and CS3 has proven that they know how, too. They just need to be a bit more confident and don't let naysayers shun them away from doing new things occasionally.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.