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  1. #21
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    Fear: rouge-lite/like is a game genre substance of RPG genre watch this video to explain: https://www.youtube.com/watch?v=RERyFXXHjsU I would explain it in short give dungeons sense of danger.
    I don't think they were asking what a rogue like/lite is, but more, what mechanics do you want from those genres that could be implemented into dungeons to make them more interesting, ideally with examples of how it would be implemented.
    (1)

  2. #22
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,003
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Dungeons don't feel like dungeons. They just feel like extra msq flash without substance

    There's no gearing, no chasing upgrades, its so lame that like 2-3 dungeons only have accessories?
    There's no unique ways to have fun with your specific job
    There's no rare things to chase after (some housing items here and there I guess)
    Aside from chasing tomestones, I don't see a reason to do the dungeons at all aside from leveling jobs, which SHOULD include the open world more, but alas. We have NO OPEN WORLD activities that play into leveling your character, like I don't know... every other MMO? That's why I keep saying this is a single-player RPG wearing the skinsuit of an MMO.

    So until the systems of actual pve and how they approach it, and how jobs are. I don't think its worth to "improve" dungeons. Because the systems around the dungeons are so busted anyway and officeworker-levels of boring AFTER the first thrilling time of seeing the scenery and bosses. (okay maybe two).

    Some rng needs to be introduced for the thrills for example, so you actually want to chase something. Gear upgrades shouldn't be free and the catch-up gear / making gear useless in the next patch should be toned down, the materia system needs to go or needs to be revamped.

    But thats just me coping, I don't think this game will ever upgrade itself into an MMO until they lose a huge amount of subscribers.
    Until that they will be super careful, timid and scared. Because they have this Coca-cola mentality of "We want to offer the same quality and things to the customers" newsflash Square Enix, FFXIV is an MMO, you need to innovate. Not Coca-Cola.


    Also would it hurt to update the Gold Saucer too while you're at it, like making the chocobo racing more smoother, add new tracks, add a new game. Hell, add games to the open world to make it more interesting.
    (3)
    Last edited by Hallarem; 01-17-2025 at 12:38 AM.

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Mikey_R View Post
    I don't think they were asking what a rogue like/lite is, but more, what mechanics do you want from those genres that could be implemented into dungeons to make them more interesting, ideally with examples of how it would be implemented.
    Yeah, exactly this. I actually missed the response as I wasn't thinking it was to me, but since you caught it, that's what I meant exactly.
    (0)

  4. #24
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Hallarem View Post
    FFXIV is an MMO, you need to innovate.
    Not disagreeing with your points, however, FF14 is not wearing an MMO skin. It's an MMO wearing an FF14 skin. It's a Final Fantasy first and foremost presented as an "MMO." Do they need to innovate? Absolutely. Will they ever get the idea something is wrong? Probably not. Square is a company, they respond to loss in profit. How do they lose profit? Lack of subs. Everyone's happy to yap and not do the one thing that'll get their attention because "but muh house." Not defending it or saying it's right, but that's just how it is.
    (0)

  5. #25
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,003
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lilapop View Post
    Not disagreeing with your points, however, FF14 is not wearing an MMO skin. It's an MMO wearing an FF14 skin. It's a Final Fantasy first and foremost presented as an "MMO." Do they need to innovate? Absolutely. Will they ever get the idea something is wrong? Probably not. Square is a company, they respond to loss in profit. How do they lose profit? Lack of subs. Everyone's happy to yap and not do the one thing that'll get their attention because "but muh house." Not defending it or saying it's right, but that's just how it is.
    I keep hearing this. What does "It's a final fantasy foremost" mean in the context of MMO's. I get the stories, the themes and callbacks? I don't see turnbased combat nor some "Final fantasy" specific system at play here that stops innovation within the MMO-system.

    But I do agree with the fact that its CRYSTAL CLEAR (there's a final fantasy theme for them) that they are coasting on goodwill. I gave WoW multiple years to course correct, but if 8.0 is another lackluster expansion. It's time to move on, house or not, at least in my case.

    It's better to "Yap" then just silently watch from the sidelines or PRAISE them for doing nothing. Then after that it's up to just stop giving them money if thats the language they understand.
    (0)

  6. #26
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Fear: install death penalty again. And make the time it takes to gain levels longer. It is way too easy to level all jobs to 100. And there is no fear if you die because of this. The only time I had "fear" of exploration in this game was in Eureka where death could "hurt." And training enemies above your level commonly meant death.
    (0)

  7. #27
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm not sure I play XIV to get perpetually fear of deleveling or whatever loss of the sort. I've played eve online for years until it became obvious that the idea of farming pve for hours to make enough money in order to buy a ship that would probably blow up under 10 minutes was frankly toxic to my mental health. I'm not sure I want that kind of things back into my MMO experience.
    (2)

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