I play exclusively solo. I've had a change of heart on this topic, which absolutely infuriates AlienTilt because, according to him, it's all part of my cunning plan to get more "updoots" (which, it turns out is not slang for a medical procedure that rhymes with "crap gear").

Here are the reasons why.

1. People do enjoy queueing in with friends. Given how little there is to do in 14 right now, it would be a shame to deny them that opportunity.

2. I'm convinced this was a complete accident, but the 7.1 changes have neutered the previously dominant DRK+ stack.

3. The only map on which premades remain oppressive is Shatter, which IMO is crap anyway so I don't play it.

4. I agree with Olivia's assessment that premades are less oppressive when the players on the field are somewhat competent. Unfortunately, many players are not. The promised 7.2 changes have the potential to eff this up again by making certain light party stacks as bad as the previous DRK+ meta. If this does occur, my preferred solution is to introduce some form of matchmaking so that effective premades all get shoved in the top tier of matches. This likely requires cross-DC queues.

The biggest abuse of FL queues has, IMO, always been the solo-job Q-synchs that are not filtered on an off-DC language. They are a ToS violation. Fortunately, the new hit detection introduced in 7.1 is sufficiently janky that my volume is low enough that this has ceased to be a problem. Or maybe those guys stopped griefing the community, I dunno.

Padders are a bigger menace than light parties who optimize to win.

I would be absolutely fine to never be on the field with premades, but I've concluded banning them is heavy-handed, particularly during a content drought in which casual play-with-friends options are so limited.