Results -9 to 0 of 42

Threaded View

  1. #33
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I've said before the big problem of job balance comes from survival / encounter design in my opinion. If you follow the traditions for example.

    A melee dps hits hard and consistently but has enough armour and toughness to take a some hits or splash damage.. allow them to keep up sustained damage and be close enough to traditionally interact with the boss such as interruptions or breaking armour / defences.

    Casters typically hit harder than melee but lack mobility. And there survival comes at a cost of dps. Either by having to stop casting to move or by casting shields or crowd control spells like heavies binds sleeps etc enabling them to keep mobs at a safe distance.

    Physical ranged classes are the ones that should hit super hard and they are typically super mobile. But they have incredibly limited survivability. A leaf falling from a tree could cripple them. These jobs always used to be dubbed "Glass Cannons" as a result.

    The problem XIV has is due to encounters being so heavily designed around unavoidable raid wide damage. everything has to have the survival of a melee and the cost of that survival is there power in the form of a often dubbed Ranged tax. which makes no sense when encounters are designed around unavoidable damage so there no safety in distance.

    Raise on a RDM and summoner should be a non issue. using it already comes at a cost. if someonedies then it costs both mp and damage to raise them and potentially messes up your rotation.. and if no one dies raise offers zero benefit to the party so come at zero cost.

    and there is next to no actiual utility in the game as it stands everything is just small % damage boosts so a job like BRD should presently be more akin to a glass cannon Ranger class than a support class without support.
    (2)
    Last edited by Dzian; 01-14-2025 at 01:49 AM.