Not even Rphys tax, but full on non melee tax. BLM is undertuned vs melee too considering how much easier melee is to play. PCT is just guilty of tax evasion.
BLM is middle of the pack for the most part, while I agree it should be higher, it's not as much of a problem compared to the outliers on both ends of the spectrum.
The whole balance paradigm seems to forget that for melee and the damage casters to do more damage in a dummy fight with no mechanics they should actually have to work for it in a normal fight
Melee never have to fight for uptime so they just do 10% more damage…….because
The damage casters have so much mobility they can run a marathon before running out of instants and BLM can still out damage MCH doing a horribly wonky limitless instant cast rotation and holy in white costs what……….1% damage if you use it on CD
Square always seems to forget the second half of the ranged tax design paradigm
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Phys ranged as a role is designed for a game that isn't being played. And phys ranged jobs are not, and can not be challenged by any kind of fight design unlike every other role. The jobs need to change, the role needs to change.
It's mostly out of balance in just FRU... it's more in line with everything else in every other bit of content.
Ranged/utility tax is bad but this is just diverting the discussion. Ranged tax existing doesn't mean PCT is suddenly not overtuned.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The theme of Red Mage is, historically, to be able to cast both White and Black magic, but not to the same depth as White Mage and Black Mage, Raise is typically a fairly low level spell, with a more powerful higher tier version, occasionally named "Arise", that raises targets at full health(there IS an issue here with Healers never getting an upgraded rez spell, because such a spell doesn't gel with how FFXIV plays), so Red Mage has access to the low level version, with Dualcast being an extra ability to reflect their duality and give them something to make them stand out more than just "jack of all trades" so it can hold up to endgame, it's a balance patch more than anything, just a very logical one that makes sense with how the job flows.
Having Verraise(and by extension Vercure) is objectively the theme of the job, or more accurately, it is included in the broad umbrella that is its primary theme.
If you are comparing PCT to the ranged jobs then yes, they all have their issues. But PCT is still beyond broken and unless they are willing to change the game around the job, the job needs to get changed. And I don't mean just numbers on all the jobs. Fight designs, job identities for other jobs. In this current patch, in this current state.. PCT is a big issue. Maybe not for the normal content, but the high-end content, it is a glaring and extreme issue. Never have I seen a role restricting to one job. I've seen people restrict jobs to one role, but never have I seen a whole role being restricted to one job. And if nothing changes, it will remain that way and it sucks. Especially as someone who had to flex to PCT for FRU prog when I really didn't care for the job. I literally first timed PCT in ultimate, did more damage than my main job (Which is Monk btw, so not a weak job) and I instantly began to hate it because how the hell am I doing more damage on a job I've never touched before, barely know anything about it than something that I've practiced for months prior?
If you scope your issue down to just the role, then I agree, RDM and SMN both need a look into, but that does not mean PCT shouldn't be looked into either. PCT needs a nerf... Period. If you played the job for it's design and it's aesthetic then you shouldn't care if it gets nerfed. If you played it for the numbers, then you can just hop on the next job that does the most damage. There should be no defense for PCT being in the state that it is in, and everyone can go on and on what is the best way, I don't care, as long as I don't have a feeling that I need to bring PCT into content anymore and have people around me play what they want to play instead of feeling forced to play what is best.
We need more fix machinist threads tbh.
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