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  1. #1
    Player
    Buttobi's Avatar
    Join Date
    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mawlzy View Post
    Reporting is one approach, as is vote-kicking, and if both could be simplified it'd help. The last game I played someone called out a player for roosting in the spawn point, and the player replied "I'm just here for the coffer." I'd suggest the current system isn't working when players will reveal in chat they are breaking ToS while giving a big FU to their team-mates who are trying to win.

    IMO there's a large and noticeable difference between people who are new/poor at the mode, and those that are willfully choosing not to engage at all.
    I totally get what you're saying. I just think that it would surprise you how "bad" some players are. Of course this does not justify the people that literally admit to griefing by either not playing the game or by admitting it in chat, GM's should absolutely be more proactive in dealing with these players. Personally I am just not sure if giving less rewards to those players will solve it since the danger of false positives could happen depending on the implementation. Imagine a player who genuinely does not know recuperate is a button they had to put on their bar, then 0 healing is a stat that could trigger a false positive for someone who genuinely is just clueless. This is a bit of an extreme example but I have seen it happen. I've heard several stories of people queueing into pvp for the first time, not realising they were supposed to set up their bar in WDP.

    Of course this now gets into another issue which is pvp tutorials and such... but maybe once that problem is solved they can implement a system that deals with lethargic gameplay like some people have suggested earlier in this thread.
    (1)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Buttobi View Post
    I totally get what you're saying. I just think that it would surprise you how "bad" some players are. Of course this does not justify the people that literally admit to griefing by either not playing the game or by admitting it in chat, GM's should absolutely be more proactive in dealing with these players. Personally I am just not sure if giving less rewards to those players will solve it since the danger of false positives could happen depending on the implementation. Imagine a player who genuinely does not know recuperate is a button they had to put on their bar, then 0 healing is a stat that could trigger a false positive for someone who genuinely is just clueless. This is a bit of an extreme example but I have seen it happen. I've heard several stories of people queueing into pvp for the first time, not realising they were supposed to set up their bar in WDP.

    Of course this now gets into another issue which is pvp tutorials and such... but maybe once that problem is solved they can implement a system that deals with lethargic gameplay like some people have suggested earlier in this thread.
    Sure we can find edge cases, but the GM knows if it's a players first match, as does the entire team in real time because the "Walk The Line I" achievement pops.

    And if people have no idea recup exists (which... I mean I'm pretty sure it auto-fills on your hotbar, but sure again there may be edge cases), then this is actually a mechanism for teaching them a fundamental mechanic of the game mode.

    Like first offense, they get a warning from the GM telling them they restored 0HP and that this is traditionally accomplished via recup.

    100% agree a brief tutorial would help. Maybe a required quest along the same lines as Hall of the Novice where you're introduced to the common buttons. They could really go nuts that you have a LB and that burst is king. Maybe mention the scoring for each map!
    (0)

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