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  1. #21
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    819
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NobleWinter View Post
    snip
    Learning that cast times exist isn't a bad thing for a Sorcerer role. When trying to run from a target perhaps it'd help if they had a skill that stopped them in their tracks, or knocked them back. Would be even better if it did some damage. If only.

    For chasing a tank with an instant cast you have aero, regen, and aetherial shift. If that's not enough I'd rather they give Thin Air an instant cast effect and/or shorten PoM's recast to 60s for more GlareIVs.

    WHM and AST also both have several powerful oGCDs that allow them to heal right after being revived. MP management's just not really a concern with all the free healing tools we have.

    I personally really don't want WHM to have a raid buff to keep it differentiated from AST, even with a sustained type like that, and also to keep it mirrored with BLM. Also, while this game has extendable buffs/debuffs, they don't have extendable HoTs/DoTs so I'm led to believe there's some limitation that's keeping them from doing those. Although, did Time Dilation allow HoTs to be extended too?
    (3)

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,687
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Old Celestial Opposition were usually mentioned when it comes to extendable HoTs from the past. They were super effective when used in conjunction with AST's HoT.
    (0)

  3. #23
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    I personally really don't want WHM to have a raid buff to keep it differentiated from AST, even with a sustained type like that, and also to keep it mirrored with BLM. Also, while this game has extendable buffs/debuffs, they don't have extendable HoTs/DoTs so I'm led to believe there's some limitation that's keeping them from doing those. Although, did Time Dilation allow HoTs to be extended too?
    From what I remember Time Dilation worked on any buffs the Astrologian cast. So not only would it affect cards but it extended Aspected Benefic from Diurnal, shields from Nocturnal, hell I think even Stoneskin and Protect technically got the extension (not that you’d ever use it for those lol). So while they’re not around anymore, having ‘HoTs with a manipulate-able (for want of a better word lol) duration’ is definitely possible. Or, it was anyway.

    I feel like being able to play around with timer durations both helped differentiate AST and WHM and helped reinforce the ‘time/space magic’ aesthetic it had originally. So it could be a good way to differentiate them in future. I.E Aspected Benefic becomes much weaker than Regen but the effect can be extended to last longer or condensed to equal its strength? (Not a literal example so idk what the exact potencies would have to be just spitballing lol) ‘Timer stuff for the time mage’ makes sense I think maybe lol
    (2)

  4. #24
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Interesting idea though I wonder how compensation for the heal oGCDs lost for that (since it'd be 2 new buttons to add) would work. What would get the axe?

    I mean sure, could easily cut out oGCD versions of GCD heals we have, assuming that the base duration is increased and can be increased further, since you'd need it less often, then marginally raise Malefic potency to compensate the overall damage loss from spending an extra GCD on a heal here or there. So maybe remove Celestial Intersection and Celestial Opposition, add single target shields to Synastry instead (say it also copies oGCD/regen healing now, which causes shields, while direct casted heals cause healing?), use the two buttons for Time Dilation and Time Compression, which affect everything in an X radius around the AST, either extending all current AST-based effects by N% or compressing them by M% but increasing potency by a non-equivalent (i.e. beneficial) amount?
    (0)

  5. #25
    Player
    Sindal's Avatar
    Join Date
    Dec 2020
    Posts
    33
    Character
    Lucky Oak
    World
    Balmung
    Main Class
    White Mage Lv 100
    Personal opinion:

    Cure 1 upgrades to cure 2.
    Cast time remains the same but only gets a potency boost of maybe 150 (instead of the 300 between thr current cure 1 and 2)

    Cement it as your dedicated "oops I'm out of lilies" emwrgency heal.

    Gain solus somewhere between 30 and 50.

    Gain rapture at the level uou would have gains solus
    (2)

  6. #26
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,227
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuuZero View Post
    like most other healers get an upgrade to their healing spells.. but Cure 1 and 2 remain seperate... why?
    To confuse new players in thinking, Cure1 has a use after ~lvl 30

    Quote Originally Posted by NegativeS View Post
    Freecure.



    AST has their own version of it.

    even with 100% procc chance instead of 15%, it would still be bad to use Cure 1 (unless you are completly out of MP)
    (4)
    Last edited by Arohk; 01-31-2025 at 05:37 PM.

  7. #27
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Anytime I'm tanking and I see a Whm fishing Freecure in endgame content, I die a little inside.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  8. #28
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,687
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Iedarus View Post
    Anytime I'm tanking and I see a Whm fishing Freecure in endgame content, I die a little inside.
    That’s when you decide to reduce the amount of defensive cooldowns or use none at all so they’ll hopefully realize the futility of their method—or rather, nothing happens either way because spamming Cure I while ignoring Freecure is literally enough cure potency for tanks to survive in almost any wall pulls, unfortunately. Been there before.
    (0)

  9. #29
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,227
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    That’s when you decide to reduce the amount of defensive cooldowns or use none at all so they’ll hopefully realize the futility of their method—or rather, nothing happens either way because spamming Cure I while ignoring Freecure is literally enough cure potency for tanks to survive in almost any wall pulls, unfortunately. Been there before.
    they should learn to spam Holy instead of Cure 1.
    (0)

  10. #30
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    580
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    You know cure 1 should evolve into cure 2 and using cure 2 has a chance to prok a free heal
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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