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  1. #21
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    savage isn't difficult it's just memorizing a very long pattern and executing it within tolerances. Which is part of why every job kind of plays exactly the same; so they all can fit within the patterns interchangeably

    something like elden ring is learning tells and variations and how to learn and exploit openings with whatever build you have. Some may argue how difficult it is but overall it is a skill test rather than a memory test


    Imo, the real test of savage is the social aspect.
    You like need a group that's being social to make the repetitiveness less annoying but not so talkative that it's distracting and making the thing take so long that it actually becomes even worse
    (3)
    Last edited by Nihility; 01-12-2025 at 06:17 AM.

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    Yeah but in FFXIV you have raise as single target and LB.
    Take a fight like M4S. You get at most 2 LB3s in that fight. You might also need to use that LB on something besides healer LB, such as tank LB at the beginning of phase 2 at first. Now melee LB3 is common there. And there are spots with body checks where that single target raise isn't going to matter if you have multiple people dead before them and swiftcast is down for the healers.

    Not to mention because of things like the 2 minute meta you try to line your buffs and bursts up across 8 people to do as much damage as possible so you kill the fight before enrage. And if one person isn't getting one of those mechanics right before a body check and killing others, then that's going to hold you back. Savage mechanically might be based more on repetition than ER but you can't compare a single player experience where things only rely on you to 8 people having to all work together to succeed. It's fine if you don't gel with Savage. Not everyone does. But the greater difficulty about it is the teamwork aspect and that may not be your thing.
    (1)
    Last edited by TaleraRistain; 01-12-2025 at 09:53 AM.

  3. #23
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Where's the "skill issue git good"... /s

    Elden Ring is an entirely different game.
    (2)

  4. #24
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,725
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Why Climbing Mountains Feels Like a Chore

    I was just wondering why I am not enjoying Climbing Mountains. Well, first, I fell into the trap of thinking that maybe I just can't handle this difficulty.

    Then one day, one of my friends sent me a gift of an F1 Car. I thought, 'Hey, I didn't climb a mountain, maybe F1 Racing is too much for me.'

    But after a few weeks, I just finished an F1 race. But why?

    I asked my friend, "Why can I drive one of the hardest cars, but I cannot climb mountains?"
    Well, his answer was easier than the questions: "Because climbing mountains feels like a test."

    I know many people just like me who didn't enjoy climbing mountains or at least didn't enjoy climbing mountains after Everest. For those people, share with me your thoughts.
    (8)

  5. #25
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by DiaDeem View Post
    Why Climbing Mountains Feels Like a Chore

    I was just wondering why I am not enjoying Climbing Mountains. Well, first, I fell into the trap of thinking that maybe I just can't handle this difficulty.

    Then one day, one of my friends sent me a gift of an F1 Car. I thought, 'Hey, I didn't climb a mountain, maybe F1 Racing is too much for me.'

    But after a few weeks, I just finished an F1 race. But why?

    I asked my friend, "Why can I drive one of the hardest cars, but I cannot climb mountains?"
    Well, his answer was easier than the questions: "Because climbing mountains feels like a test."

    I know many people just like me who didn't enjoy climbing mountains or at least didn't enjoy climbing mountains after Everest. For those people, share with me your thoughts.
    well in F1 race there is a prize, climbing mountain is just wasting of time.

    Quote Originally Posted by Lilapop View Post
    Where's the "skill issue git good"... /s

    Elden Ring is an entirely different game.
    Did anyone say FFXIV = ER?
    But what does it feel playing ER for 1000hr vs FFXIV for 1000 hr?

    Quote Originally Posted by Nihility View Post
    savage isn't difficult it's just memorizing a very long pattern and executing it within tolerances. Which is part of why every job kind of plays exactly the same; so they all can fit within the patterns interchangeably

    something like elden ring is learning tells and variations and how to learn and exploit openings with whatever build you have. Some may argue how difficult it is but overall it is a skill test rather than a memory test


    Imo, the real test of savage is the social aspect.
    You like need a group that's being social to make the repetitiveness less annoying but not so talkative that it's distracting and making the thing take so long that it actually becomes even worse
    Yes it is, but even though what synergy that you can create in FFXIV other than aligning buffs? how is it team work based when the only thing that you have to do is memorization?

    it is really a memory test in FFXIV, synergy is not a focus in FFXIV but where to stand and where to face exc..
    (1)
    Last edited by BabyYoda; 01-13-2025 at 12:09 AM.

  6. #26
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    970
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by BabyYoda View Post
    Did anyone say FFXIV = ER?
    You did, maybe not with those exact words, but when you make a whole thread going "ER good FFXIV bad", that's how it reads, you are intentionally drawing a comparison between the two games and leaves a lot of people feeling like "Well, no shit Sherlock, those two games are trying to do completely different things within the genre...".

    Quote Originally Posted by BabyYoda View Post
    it is really a memory test in FFXIV, synergy is not a focus in FFXIV but where to stand and where to face exc..
    At its core ER is literally a memory test too, just significantly faster paced, and arguably without a rigid timeline but even that's questionable, the entire point of the game is to see what the boss is doing and dodging accordingly, with phase transitions happening at such specific thresholds they can, and will, dictate the flow of the fight, but the entire game still revolves around watching the boss lift their arm a specific way, or say a certain line, and respond to it to your best abilities, there is an extra element of not needing other people which people have repeated over and over, you will never die because your Mimic Tear wasn't standing on the right spot relative to you, but that's a whole different issue, pattern and flow memorization is at the core of every action game under the sun, and even through all their differences, this is an aspect Elden Ring and FFXIV(and KH, and DMC, and... you get the drill) share with each other, they are what enables people to do deathless and hitless runs of the game, with high skill players being able to tell everything a boss will do for the next minute, an eternity in a game like Elden Ring, with 100% accuracy, if you haven't realized that, unironically, skill issue.
    (2)

  7. #27
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    Did anyone say FFXIV = ER?
    But what does it feel playing ER for 1000hr vs FFXIV for 1000 hr?
    You did, yes. I haven't played ER so I couldn't really tell you, I would imagine it'd be more fulfilling than FF14's current endgame though? Endgame so far is a bunch of raids as optimized as humanly possible mixed in with a bit of toxicity. Or, it's a different selection of mindless grinds. Not really a high bar to compete with, no?
    (0)

  8. #28
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,725
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BabyYoda View Post
    well in F1 race there is a prize, climbing mountain is just wasting of time.
    (5)

  9. #29
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    872
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Well, I didn't play ER but I did play Bloodborne. The comparison isn't fair but I guess the line of thought could be interesting.

    I don't enjoy savage because the effort vs reward isn't motivating enough. I don't really feel too accomplished when I challenge that content. I don't like the commitment of statics, but PF prog is miserable along the 'pity' book to get BiS and I'm really unlucky with my RNG...Also the fact that BiS is kinda...pointless? in a weird way. I guess it'd make clearing savage faster or good for current ultimates...

    Many times the rewards aren't enough for me, I can clear savage, I know if I put my mind to it I can do it.

    Are you having trouble finding people?
    Is the reward vs effort not enticing?
    Are you struggling mechanically?
    Are you struggling with rotation?

    I think all souls games kinda feel like a rhythme game in a sense you can be like boss does 123 hits, then he'd be open for 2 hits etc (in a sense it is its own dance). I can't speak for ER, but I know bloodborne and dark souls are essentially that. In a way you're rewarded in souls games with stuff to upgrade your build/character with, meaningful progression and you're not locked out from loot. I still remember how shaky my hands were when I beat my first boss in bloodborne, I don't feel like this in this game. In this game the dance is with 8 other people and you're usually playing with a partner/pair.

    There's of course a statisfaction of executing the 'dance' well but it pales in comparison I think...
    I guess if there's something in common between the two games is that tolerance to failure and persistance to keep pulling but I feel that's where the comparison ends. That's just my opinion anyway.

    I'd like it and/or be motivated by it if it had personal loot but I know it'd never happen.
    (0)

  10. 01-13-2025 09:45 AM

  11. #30
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I am pretty surprised that OP beats the ER bosses to unlock more story, as I feel there is an easier solution - lots of YouTube lore videos around to not “waste time”. Same for F1 as having a prize comment. Really, if you are not enjoying the process itself - then why bother? The loot of the savage is for more savage. Rinse and repeat. If the fight itself, learning it, optimising, working out the synergy with your team and eventually seeing the clear is not giving you anything by itself, then I don’t think the rewards are the issue, personally.
    The ER situation, I feel, is more about changing activity from the one you feel drained, than any meaningful comparison.
    (1)

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