Quote Originally Posted by TemporalFruitsAndVeggies View Post
Yes, most people just want fun, rewarding, repeatable, casual content. Problem is, the game doesn't have any, and the devs aren't sure how to design it, because they have no idea how to implement rewards in this game. In addition, the combat is mega-boring, so unless the encounters are rather difficult, nothing they design is actually fun to play. It's why raid bosses are the stars of the end-game; they're really good at difficult encounter design.

They said they designed Chaotic to fill a certain niche, then admitted that they messed it up and made it too hard. Their response? To do literally nothing. If they actually wanted it to fill a specific niche, they'd patch it. Slight leniency on the PvP tiles, more leeway on towers, etc. Instead they've thrown their hands up as if it's an unsolvable problem. I've never seen a team take so little responsibility for such a major game before. It's kinda funny.
TBH I respect them standing by their chaotic alliance raid design a lot more than I respect them absolutely neutering VPR within a couple of weeks because a few droolers couldn't keep a debuff up.

I don't think the difficulty is far off enough to warrant a patch. It was never intended to be casual content that you can just queue up and muddle your way through.