
Originally Posted by
TemporalFruitsAndVeggies
Yes, most people just want fun, rewarding, repeatable, casual content. Problem is, the game doesn't have any, and the devs aren't sure how to design it, because they have no idea how to implement rewards in this game. In addition, the combat is mega-boring, so unless the encounters are rather difficult, nothing they design is actually fun to play. It's why raid bosses are the stars of the end-game; they're really good at difficult encounter design.
They said they designed Chaotic to fill a certain niche, then admitted that they messed it up and made it too hard. Their response? To do literally nothing. If they actually wanted it to fill a specific niche, they'd patch it. Slight leniency on the PvP tiles, more leeway on towers, etc. Instead they've thrown their hands up as if it's an unsolvable problem. I've never seen a team take so little responsibility for such a major game before. It's kinda funny.