That's fair. Maybe the main requirement to be a successful raider is to have an extremely high threshold to the boredom of repetition.Being able to do the dance for a single fight that you spend countless hours on until you can do it in your sleep doesn't mean those players are anything close to good in normal content. I often see Legend titles fall into the hole or die to the AoEs around the hole on the final boss of the latest MSQ dungeon. Or don't get close enough to the wall on the second boss. They also tend to greed a *lot* more and end up making stupid mistakes. And that's perfectly okay, because people who can clear Savage aren't some sort of god gamer that never messes up. We all mess up. Wipes sometimes happen. We pick ourselves up and try again.
Please quit telling me to unsubscribe; I already have.
Vive la résistance!
Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.
Nah, the requirements to be a successful raider are the following:
1) Meet the bare minimum reqs for whatever type of prog you want to do. Week 1 clear? Better be full pentamelded. Aiming for a week 4-5 clear? Normal raid gear and some of last patch's upgraded tomestone (or uncapped tomestone on a X.0 patch) is probably fine.
2) Have a functioning brain.
3) Find 7 other players with complementary roles and brains. This is the hard part.
4) Be willing to make mistakes and learn from them. This is the part that casuals think is toxic.
5) Make mistakes and learn from them until you know the whole fight.
6) Clear the fight.
Raiding in FF14 doesn't actually require THAT much skill. You just need patience and 7 teammates with brains and most of the rest will happen automatically from there.
Given many members of the raiding community are convinced that most of the player base has two brain cells (each, I think), 2 and 3 are tricky, and 4 and 5 sound tedious rather than toxic.Nah, the requirements to be a successful raider are the following:
1) Meet the bare minimum reqs for whatever type of prog you want to do. Week 1 clear? Better be full pentamelded. Aiming for a week 4-5 clear? Normal raid gear and some of last patch's upgraded tomestone (or uncapped tomestone on a X.0 patch) is probably fine.
2) Have a functioning brain.
3) Find 7 other players with complementary roles and brains. This is the hard part.
4) Be willing to make mistakes and learn from them. This is the part that casuals think is toxic.
5) Make mistakes and learn from them until you know the whole fight.
6) Clear the fight.
Raiding in FF14 doesn't actually require THAT much skill. You just need patience and 7 teammates with brains and most of the rest will happen automatically from there.
Please quit telling me to unsubscribe; I already have.
Vive la résistance!
Finalement, Boucles d'or goûta le porridge dans le bol de Bébé Ours. "Miam Miam, ce porridge est parfait!" dit-elle, et elle mangea le bol entier de porridge.
For God's sake, please stop making this messy shortcut between ‘bad player’ and ‘casual’.No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
Anyone else like to bet that in 12 months time when casual/midcore are asking for more challenge in their content, high end are going to be going "well they gave you Chaotic and you complained it was too hard!"
I 'might' resub and have crack at 'non' savage criterion... (If it's got any kind of real rewards...
Brb...
4 drops per clear is not too bad.
But what difficulty is it? It's it Extreme difficulty or savage, where Savage is 'Extra' Savage..
I'll judge for myself.
Can it be queued though. Because I ain't discording 4 man content. I'm only interested in casual.
Last edited by Gurgeh; 01-07-2025 at 08:52 PM.
Most people were really disappointed with criterion cuz it didn't bridge the raiding and casual community the way Bozja and Eureka did. I hope they do those things in addition to CAR.Anyone else like to bet that in 12 months time when casual/midcore are asking for more challenge in their content, you are going to be going "well they gave you Chaotic and you complained it was too hard!"
I 'might' resub and have crack at 'non' savage criterion... (If it's got any kind of real rewards...
Brb...
Why didn't it?
Was it harder than extreme? Was that the consensus?
I'll still judge for myself. Just I'll be Chaotic levels of pissed off if I find it's savage difficulty. (Vs extra savage)
And I'll be even more pissed about Chaotic.
Last edited by Gurgeh; 01-07-2025 at 08:57 PM.
What repetition, exactly?
Savage raids have a weekly loot restriction on release, just like the normal and alliance raids. Worse, you get only one chance per week to roll, so if you win nothing, then you win nothing for the week. Still worse, if you decide to go back into the fight for whatever reason when you've already cleared, you cause there to be less loot for everyone else to roll on. The whole system really doesn't want you clearing each fight more than once each week.
I also seem to recall that Ultimates also only award one token per week on release, but don't quote me on that.
The real repetition is pulling the boss, wiping, deciding what to do better/differently next time, and giving it another go. And honestly, that's the same philosophy I'd suggest everyone approach normal and casual content with: I don't care whether the party wipes in an MSQ dungeon. Let's just try not to wipe the same way twice.
Last edited by AmiableApkallu; 01-07-2025 at 11:22 PM. Reason: *one (missing word)
They think practicing and learning from the mistakes is "boring" and "repetitive".
I guess they must not do dailies since those are boring and repetitive but without any challenge. Learning and practicing sux!! That's boring!!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.