I'm sorry if you really do have this outlook. It doesn't have to be this way.I giggled.
Static? Where I must apply like a job? With curriculum, interview and all? To be even more judged by toxic hardcore players?
Discord? Where hardcore players can speak their minds without limits and be as toxic as they want without risk being banned?
Any other suggestion?
I guess I've been really lucky to have had an UWU static find me rather the other way around because I have a tank at max. I would normally join PFs otherwise, for better or worse.
Last edited by VanillaWafer; 01-07-2025 at 03:53 AM.
My three favorite anti-raiding vibes in this thread were:Most of the people saying things like that in here know they don't have a leg to stand on without this fictional evil raider persona they've invented. I swear every post is more ridiculous than the last.
"You have to give them your social security number and your firstborn child to join a static and if you mess up your rotation even ONCE they come to your HOUSE and BURN IT DOWN and KICK YOUR DOG!!!!!1"
1.- That 1% of the player population has the neural pathways to multitask and react to incoming mechanics.
2.- That they didn't agree with the lifestyle of raiders as long as they raid behind closed doors.
3.- That we are a crazy elite forcing Square Enix to only cater to us while non-raiders are left for the slums.
But it is when people to go for the "convenience factor or factor of least resistance" that they make a direct decision to choose not to partake in content the game provides.The way I see it is character progression is pretty intrinsic regardless of whether you do high-end raiding or not, and gear is one of the key defining factors of this. The normal gear is also as much for casual players doing gearing catch-up as to what it is for high-end raiders that want to raid day 1, the only difference being the latter is generally more lucrative than the former due to the urgency. Some people might grind Normal Mode for it, and that's fine, but when you have a direct comparison like crafted placed up against a weekly gated gearing, then the design choice just strikes me as bizarre, as irrespective of content deficit, people are typically going to go with convenience factor or factor of least resistance.
many, many things in this game go much quicker if you have gear beyond what the minimum asks of you. So yes, you can say it isn't necessary all you like, but it absolutely is practical beyond just "Man I feel good".
So it really baffles me when people make a choice and then complain that "there's nothing to do" when they chose to avoid doing it.
It's like saying if you went to a buffé and only picked the fried chicken, then complained how there wasn't anything else to choose from.
Taste in things are personal and not everyone likes everything. But complaining when choosing to limit oneself just feels odd to me.
Just accept that you do what you want to and don't put blame on others that they "can enjoy" more stuff than what you do.
I know people don't like it when others tell them to "play something else".
But honestly it's not a bad suggestion.
Instead of clinging on to a game that just makes one complain over the lack of things to do, why not take a break for a month or so and try enjoy something else meanwhile.
I'm only back here because I wanted to buy a mount from Chaotic. I've already canceled the sub and don't plan on actively play until maybe end of expansion to catch up before the next one.
And to people saying that they would've quit if it wasn't because they had a house.
Wouldn't it be more up-sides to just pay the sub while doing something else?
Than paying a sub and complain that there's nothing to do and that the state of the game is downright bad right now?
Last edited by Evergrey; 01-07-2025 at 04:31 AM.
Path to higher resistance is not necessarily an appropriate way of consuming content either. It's not really about limiting oneself, but having a good enough reason to actually partake in that content more than once. It's useless that one should need to partake in needlessly elongated methods of presenting or doing content, just for the sake of giving them something to do. You would have a point if I refused to engage in Normal Mode in any capacity, but I do not, there is simply no reason to do it due to fairly bad design.But it is when people to go for the "convenience factor or factor of least resistance" that they make a direct decision to choose not to partake in content the game provides.
So it really baffles me when people make a choice and then complain that "there's nothing to do" when they chose to avoid doing it.
It's like saying if you went to a buffé and only picked the fried chicken, then complained how there wasn't anything else to choose from.
Taste in things are personal and not everyone likes everything. But complaining when choosing to limit oneself just feels odd to me.
Playing something else has never been a bad suggestion by any stretch of the imagination, but ultimately people are trying to present ideas to make the game better. At this point it would not be "Take a break for a month", but "Take a break for several months", and regardless of whether I take a break, that issue will still be there time and time again. So personally, I will continue to play due to friends, and I will continue to make complaints about the game where I feel the need to do so. Whilst also already spending a significant amount of time playing other games.
Last edited by Kaurhz; 01-07-2025 at 04:37 AM.
Well, other than that they might think that the content they are doing is fun?Path to higher resistance is not necessarily an appropriate way of consuming content either. It's not really about limiting oneself, but having a good enough reason to actually partake in that content more than once. It's useless that one should need to partake in needlessly elongated methods of presenting or doing content, just for the sake of giving them something to do.
Not everyone finds enjoyment grinding the same stuff over and over.
But to some maybe the 10 minute runs now and then is all they need to have a good time.
But think about it, isn't this thread about maybe it's time for a "casual strike"?Playing something else has never been a bad suggestion by any stretch of the imagination, but ultimately people are trying to present ideas to make the game better. At this point it would not be "Take a break for a month", but "Take a break for several months", and regardless of whether I take a break, that issue will still be there time and time again.
And what's a strike if not people stop playing for longer periods of times?
The problems might still remain. Or it could give the sign that people are unhappy and more and more just stop playing and something has to be done.
That people find other games more enjoyable and worth their time.
Last edited by Evergrey; 01-07-2025 at 04:37 AM.
Maybe they do. I am not arguing against how one might find the game fun, just presenting alternative ideas as to what might help increase the replayability and longevity of the normal content.Well, other than that they might think that the content they are doing is fun?
Not everyone finds enjoyment grinding the same stuff over and over.
But to some maybe the 10 minute runs now and then is all they need to have a good time.
But think about it, isn't this thread about maybe it's time for a "casual strike"?
And what's a strike if not people stop playing for longer periods of times?
The problems might still remain. Or it could give the sign that people are unhappy and more and more just stop playing and something has to be done.
That people find other games more enjoyable and worth their time.
Trust me the developers already know the problems are happening, and whether or not they are doing something about it is an entirely different matter. They know about the problems when their active subscribers drop continually and continually each patch. Players can see it visibly in-game even. Equally they already know full well of the issues when they continually make subtle comments like "Why are your friends not playing". This is why a strike will never really amount to much.
This one blew my mind a few pages back. Raiders have been vilified this entire thread meanwhile you've got a casual player in here insisting some people are just too genetically inferior to not stand in AOEs. Wild.
Just from reading this forum, that might actually be the case. How many times have people complained about having "only a split second to react" because they're only bothering to look at the orange on the floor and don't notice the boss pulling their arm back for ten whole seconds as they prepare to cleave half the arena?
You must've been reading no post but this one, since it's an experience I've seen posted frequently, recently. Weird that you're some how saying I apply it to every raider and then proceeding to take offense on behalf of every raider, though. Pop off.
"Gasp, an experience that hasn't happened to me! Clearly made up and they're just bad skill issue git good" is pretty much this post. Mileage varies, not every experience matches your own.Most of the people saying things like that in here know they don't have a leg to stand on without this fictional evil raider persona they've invented. I swear every post is more ridiculous than the last.
"You have to give them your social security number and your firstborn child to join a static and if you mess up your rotation even ONCE they come to your HOUSE and BURN IT DOWN and KICK YOUR DOG!!!!!1"
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