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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gurgeh View Post
    Can people not do... Intuitive maths even...

    Let's award points.
    1 point for MSQ
    1 point for the MSQ battles (only one because after that it's back to running sastasha and Garuda hard in the rouls.)
    1 point normal raid
    1 for the Exs
    0.5 points for 1 alliance.
    1 for savage
    1 for ultimate
    1 for chaotic

    I'm ignoring non battle content except for the MSQ, but let's face it the role quests were at best a 0 also.


    Now let's adjust for what was delivered.

    So now MSQ gets a -1 frankly because it wasn't just bad it was offensively, no effort bad.
    Jeuno gets a 0.25 , because it just wasn't the best.

    So,
    Ultimate raiders collect 4.25
    Savage raiders collect 3.25
    Extreme players collect 2.25
    Non Extreme players collect 1.25

    And god help you if you still find normals and alliance intimidating. (Let's hope those new beast tribes are able to make Game of Thrones look like Dora the Explorer.)

    Please tell me you Fing get it now?
    So let’s follow your weird logic

    Let’s drop chaotic difficulty down to where you would be happy doing chaotic

    So now your score goes to a 2.25/3.25 and anyone below you is still at a 1.25/2.25

    PROBLEM SOLVED EVERYONE
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    677
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Supersnow845 View Post
    So let’s follow your weird logic

    Let’s drop chaotic difficulty down to where you would be happy doing chaotic

    So now your score goes to a 2.25/3.25 and anyone below you is still at a 1.25/2.25

    PROBLEM SOLVED EVERYONE
    Yes it dropped my edits

    1 point for MSQ
    1 point for the MSQ battles (only one because after that it's back to running sastasha and Garuda hard in the rouls.)
    1 point normal raid
    1 for the Exs
    0.5 points for 1 alliance.
    1 for savage
    1 for ultimate
    1 for chaotic

    I'm ignoring non battle content except for the MSQ, but let's face it the role quests were at best a 0 also.


    Now let's adjust for what was delivered.

    So now MSQ gets a -1 frankly because it wasn't just bad it was offensively, no effort bad.
    Jeuno gets a 0.25 , because it just wasn't the best.

    So,
    Ultimate raiders collect 5.25
    Savage raiders collect 4.25
    Extreme players collect 3.25
    Non Extreme players collect 2.25

    ...

    Lets not pretend the above is about 'logic' its a illustration tool at best no more. A coloured pen.

    (bloody pedants.)
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gurgeh View Post
    Yes it dropped my edits

    1 point for MSQ
    1 point for the MSQ battles (only one because after that it's back to running sastasha and Garuda hard in the rouls.)
    1 point normal raid
    1 for the Exs
    0.5 points for 1 alliance.
    1 for savage
    1 for ultimate
    1 for chaotic

    I'm ignoring non battle content except for the MSQ, but let's face it the role quests were at best a 0 also.


    Now let's adjust for what was delivered.

    So now MSQ gets a -1 frankly because it wasn't just bad it was offensively, no effort bad.
    Jeuno gets a 0.25 , because it just wasn't the best.

    So,
    Ultimate raiders collect 5.25
    Savage raiders collect 4.25
    Extreme players collect 3.25
    Non Extreme players collect 2.25

    ...

    Lets not pretend the above is about 'logic' its a illustration tool at best no more. A coloured pen.

    (bloody pedants.)
    This is still completely meaningless because all it illustrates is that you get the most “bang for your buck” for making 100% of your content a dungeon because then everyone gets 5.25/5.25 points (assuming people play every content level below the highest they play which itself is a flawed assumption)

    Wherever you place CAR someone will miss out and won’t get the benefit you get from putting it at a point that you would complete it

    Trying to divy up limited content when the problem is lack of content benefits nobody
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. 01-08-2025 09:57 AM

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    This conversation happens because live service games are designed by nature to take advantage of sunk cost to help keep it alive. Most games are more like small activities that don't really punish someone if they aren't in 24/7. Even with a savage reset every other patch being gone for an extended period sort of has this alienating effect, and even so much as taking a short break for a winter vacation can cause people drama. At the end of the day the crafting and gathering mini-game has grown stale and without any kind of casual environment to help broaden the market for items, there isn't much point to it either. Custom deliveries be damned, they just don't matter. Deep Dungeons are basically dead content without a discord, even the older stuff. Maybe shared fates if someone hasn't done them all but I don't blame someone for being lazy or just running out of steam for doing them.

    Also, if they keep making more hardmode content they might as well make savage easier and turn it into EX level content so there is enough time in the day for most average players with jobs and 3-4 hours a night a chance here. The 24 man chaotic raid is sort of like being in a live action recreation of Billie Bustups a Thousand Ways to die since it snowballs so badly and it wouldn't be so bad if at least there was some signaling like with Bozja and needing the haste armor for Delibrum, but the intent was that this is their idea for mid-core. Honestly, mid-core is basically "do what alliance raids do with clear signaling, but make the mechanics deadlier", which is what pre nerf TG Cid was. This is still on the hardcore spectrum mostly because of the organizational requirements. They haven't had midcore content in a long time as it usually is something that is fun to do and doable in a night with some learning, but has a lot of attrition to it.
    (3)
    Last edited by Colt47; 01-08-2025 at 12:43 PM.