The Lethargic gameplay is much more of an issue than just Frontlines. It's widespread throughout the game. There are people half-assing rotations in Ally raids, people dying so they can respawn at the boss chamber and watch youtube for a few minutes while the boss is cleared for them. As long as the risk for lethargic behaviour continues to be minimal, it will never stop. I've played PvP games where Lethargic gameplay was an issue, and I saw the resolution to it multiple times. Enforcement. There are games I have played where even AFKing for 5 minutes was enough to get you a serious punishment, or sometimes just barred from participating in PvP for a prolonged time. I feel as though FFXIV needs to take cases of non-disputable lethargic gameplay seriously, and either drop the ban hammer on these people, or bar them from queueing into said content for several days. The account warning is too light of a punishment for these people.

The other problem that causes a third of people not to care, is the fact that the outcome of the match simply doesn't matter to them. They want the match to be over with so they can move on. That shouldn't be the case if you're looking to make a competitive environment, which its clear SE doesn't care for. It's optional side content they couldn't care less if people are really engaged with it. If it keeps people from unsubbing they'll put the bare minimal amount of maintenance into keeping it running, hence FoMo rewards. I do not appreciate non competitive PvP environments, which is quite possibly why I can't be bothered to play PvP on this game much, if at all anymore. The potential is there for PvP to be something truly amazing in this game, but they've continually wasted, and ignored the oppurtunities.