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  1. #1
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    809
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Many good points made in this thread but i want to specifically highlight leveraging the 24 player Frontline team as three 8 player teams. Dismantling the Zerg rush and emphasizing team play will naturally address problems like feeling you get obliterated out of nowhere, getting stun locked for 8 seconds at a time, players being afraid to play melee, etc.

    I wonder if this could be addressed if they introduced a cap to aoe targets, plus diminishing returns to battle high depending on how many teammates outside of your own full party are nearby. But like others, I also don't like seeing too many changes at the same time.
    (3)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    Many good points made in this thread but i want to specifically highlight leveraging the 24 player Frontline team as three 8 player teams. Dismantling the Zerg rush and emphasizing team play will naturally address problems like feeling you get obliterated out of nowhere, getting stun locked for 8 seconds at a time, players being afraid to play melee, etc.

    I wonder if this could be addressed if they introduced a cap to aoe targets, plus diminishing returns to battle high depending on how many teammates outside of your own full party are nearby. But like others, I also don't like seeing too many changes at the same time.
    Oh that's interesting. AoE cap has been suggested for independent reasons, but I've never heard anyone suggest a proximity penalty. Hmmm. I'm in favor of anything that promotes skirmishes over deathballs.
    (1)