You're the one groveling for change where it's not happening. This is a system of the game which has gone on just fine, long before you came hereYou are the minority group. If you're leveling to 50 with other players, you should have your job stone equipped.
We shouldn't allow people to queue content without their job stone because some minority group wants to level alts for some reason that has nothing to do with game content.
Taking away options is not the answer
Making the job stone mandatory is not the magic bullet you imagine it to be
The issue is handled by education and the community, as it has been now, and can be improved on in that manner rather than restricting gameplay
If you missed your job stone because you weren't aware of it despite everyone else around you being a different job, someone will tell you
If were aware and don't want it, that is your choice. It is not always done maliciously
What's next? Making a mandatory stone-sky-sea before you can queue dungeons because the level 30 bard who spams single-target in triple pulls is doing less damage than the archer with Quick Nock?
Or are you satisfied now because you see a different icon next to their name?
Last edited by cutestfox; 01-06-2025 at 06:54 AM.
The game tells you the quests are available. It never actually forces you to do them. The closest is in Shadowbringers, where completing at least one of the role quest chains is mandatory, but I don't believe those actually force you to equip a soul stone.
I maintain that anything past Brayflox should require an equipped job stone to queue. Add a quest to the Company of Heroes chain where they say they could only entrust their secrets to a truly exceptional adventurer, with a message explaining the job stones and how to get one, and then refuse to let you continue the main story until you get it. Fits lore-wise, and it's around the time you should be getting one anyway.
It's completely delusional to believe not having a Soul Crystal equipped isn't a big deal even at 50 and below:
- Both tanks take considerable DPS losses by removing the second part of the AoE combo and Beast Gauge abilities/Spirits Within. GLDs also miss important defensives like Sheltron and Hallowed Ground.
- Pugilists and Lances can't AoE.. This is a massive setback for dungeon content.
- Conjurers can't cast Regen and Cure 3, the most efficient healing GCDs at those levels. They lose on Benediction. And, by far the very worst thing in the list, they can't use Holy.
- THM can't use Ice3, Umbral Soul or Freeze, which makes them stay a lot more time in Umbral Ice phases, which is very bad. ACN take substantial potency losses from being stuck with Carbys.
- ARC lose on the songs, Battle Voice and Rain of Death which, again, constitute a noticeable DPS loss.
So... yeah, people need to be directed towards getting the Job Quests done. And if you find a problem with being forced to use something that, by now, is esentially a core part of the game, the solution is very simple: you find other 3 like-minded players and you all level up queueing with unrestricted option. No one else should be stuck carrying those who voluntarily handicap themselves. It's egotistical and uncooperative, which goes against the spirit of group content.
And no beating around the bush either: job stones should be mandatory from Brayflox Longstop (first dungeon past level 30) and on, while the final dungeon on each expansions .0 MSQ should require getting the job quests done.
Last edited by BokoToloko; 01-06-2025 at 07:11 AM.
My main point was more so focused on the fact that I didn't have Lustrate in a level 44 dungeon from my level 45 job quest.. even under geared, it would've been leagues easier with Lustrate. I also said MULTIPLE times that there WERE gearing issues. It's not about the stats, It's about the abilities that are tied to doing your job quests. Staying "up to gear" while playing through msq is honestly a pain if you don't have enough gil to throw at the market board or are a sprout that doesn't know of resources to like Universalis.
The point of the thread was to start a discussion on better solutions to the issue instead of arguing over stats. ARR's gearing system is just bad, whilst leveling (since iL at level 50 can literally BE iL 50-130ish and most sprouts don't know about tome gear yet)
but the gearing issue can be worked around with small pulls as long as one has all of their abilities. Just because YOU CAN do a dungeon without your job crystal doesn't mean you SHOULD. It's not about the stat increase it's about having the extra heals, mitigations, or even DPS abilities. There's too many factors to argue about this class, level, here or there or whatever.
While most of it is a gearing issue, there's no reason you shouldn't HAVE to have access to all of your abilities at that level, as they're literally integral to your class.
Honestly I wish they would just untether skills from job quests. after you hit level 30.
Tbh I think the jobstone should be included in the Recommended Gear option...
There's alot of cool hotbar stuff you can do utilizing jobs without jobstones...
But I've seen returners say they forgot/didn't know about it.
Eyestrain thread - https://forum.square-enix.com/ffxiv/threads/501914-Dawntrail-Graphics-Update-Eye-Strain
Oh woe is me what is the community going to ask for next, basic understanding of a job? But how then will people like me throwing shit at a wall to reach level 50 on my 7th housing alt do?Making the job stone mandatory is not the magic bullet you imagine it to be
The issue is handled by education and the community, as it has been now, and can be improved on in that manner rather than restricting gameplay
If you missed your job stone because you weren't aware of it despite everyone else around you being a different job, someone will tell you
If were aware and don't want it, that is your choice. It is not always done maliciously
What's next? Making a mandatory stone-sky-sea before you can queue dungeons because the level 30 bard who spams single-target in triple pulls is doing less damage than the archer with Quick Nock?
Or are you satisfied now because you see a different icon next to their name?
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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