Quote Originally Posted by SamuraiMiqo View Post
I can agree that if they made the mechanics you mentioned more in line with others it could make things more easy to understand. My big issue so far is that there's been times, like in the latest MSQ dungeon that I've been having difficulty in finding the 'safe spots' with how things overlap and cause panic on what to do, even when doing my best to focus. I've seen in various discord servers of people saying "if they'd slow that down just a smidge, it would be better."
I can relate to having issues with resolving certain mechanics due to them having ‘harder to see’ (for lack of a better term lol) resolutions.

Like personally I constantly get clipped by the Giga Slash attack thing at the final boss of Jeuno. For whatever reason my brain struggles with keeping track of the swords’ curvature, so I sometimes end up mixing up the ‘safe spot’ and the ‘not safe spot’ lol.

I did think to myself, ‘if Giga Slash was just a normal telegraphed orange AoE, I’d (probably) never get hit by it again’ lol. But then as I said above I do also appreciate devs trying to ‘make things interesting’ through things like relying less on standard telegraphed AoEs, so it’s difficult to just say ‘put it back’ or whatever.

Maybe they could do like a ‘simplified’ telegraph effects option for if people are having trouble seeing certain aoes? Like, giving people the option of how they’d be presented based on preference? But then that’d be extremely hard to balance between the two (‘simplified AOEs’ could end up objectively easier than otherwise for example)