The point is people dont use it for two reasons.
Its a bad designed mechanic.
There is barely anything to do with party.
get off your cloud , you arent smarter or better informed than anyone.
I didn't claim to be. I just know that the majority of players in this game refuse to use it because they don't understand how it works. Also, nothing to do with a party? You do realize that, in the long run, grinding sp mobs is more beneficial that leves right? You double your SP even more if you do both...so..nothing to do with a party? Sir, gtfo.
There you go again saying that it's bad...yet I doubt you even bothered to watch the vid and understand how to use it. Give me...3 reasons as to why it's a bad mechanic and I might actually side with you =)
Healer strike is ridiculously foolish and accomplishes nothing
thank you.While i dont agree with the rest and i find the system completely useless . ( as in barely anyone uses it )that is what i been trying to say for a while.He didn't personally attack you. He brought attention to your hypocrisy. A party-creating function exists, and just because you choose to not use it, doesn't make it bad.
And I'm really confused as to how you can possibly use the excuse that you don't want to use it because you might get a bad player... with the /sea all function in FFXI, you could get bad players all the time. ANY TIME you pug you have the chance of getting bad players.
So instead of straw-manning the discussion, how about you address the issue?
Now, all that being said, I agree they should add a /sea function. The current party search system works, if people use it. But adding a /sea function will only make the game better. As it is now, Leaders rely on players to join their party... a search function would also allow Leaders to actively recruit people. There is no reason not to have a /sea function.
Though, I have a feeling that if/when it's added, people will find that the true reason that people aren't using the party function at the moment is because they're soloing. Most of the people that group up only do it for leves or with their LS. So even though a /sea function will be useful, I don't think it will change much.
Current system forces you to depend on " luck " to find members.Im not okay with that . I like to have control on what im doing.
Last edited by Zkieve; 04-01-2011 at 04:14 PM.
I'm curious... can you explain why you don't agree that it's best to have both systems?thank you.While i dont agree with the rest and i find the system completely useless . ( as in barely anyone uses it )that is what i been trying to say for a while.
Current system forces you to depend on " luck " to find members.Im not okay with that . I like to have control on what im doing.
I never said it would not be best to have both system.
I said we NEED a party sea .Not Do over with the system.The current system is like a lemon juice without sugar.
Im always in favor to have options. Not limitations.
Sorry if the message got lost in the processes of people calling everyone else stupid and " people dont use it couse they dont know how to"
I agree with Dubont. After watching his video, the search for party became a lot easier to understand. I didn't get it at first, so I ignored it. Watch the tutorial, it makes the whole process easier.
The only negative, is the purpose of the party doesn't have an sp objective, but then again you can set it to none. Which hopefully people think of, if it's not leve's, it's a grind party.
yea, I noticed this too. This is why I set the purpose to "none" and in the comments section, I usually put that it's a grind party and what mobs we will be grinding.I agree with Dubont. After watching his video, the search for party became a lot easier to understand. I didn't get it at first, so I ignored it. Watch the tutorial, it makes the whole process easier.
The only negative, is the purpose of the party doesn't have an sp objective, but then again you can set it to none. Which hopefully people think of, if it's not leve's, it's a grind party.
Healer strike is ridiculously foolish and accomplishes nothing
Ok, to those who insist that the current party function is great (and those who don't use it are idiots):
That it requires a tutorial to understand, doesn't seem like a problem to you?
Zkieve is pretty much on the mark with all his points, except where he got all pissed off after being called idiotic or whatever. The current system requires the leader to just sit and wait for people to read his recruitment ad and join from that. The people who would join the party (once they decipher what the "Search" function actually DOES: search for recruitment ads), must periodically be going 3 menus deep (preventing all character movement or other input) and performing this recruitment ad search over and over until they find something that pertains to them.
Without a /sea function to at least gauge the viability of making a party at X time of day, the system is extremely luck-dependent. That is to say, the leader cannot pro-actively go out and start speaking to tanks if he needs tanks, he has to wait for a tank to do a recruitment ad search. Currently all the burden of work is on the party-seeker to continously spam searches, which is backwards because the reason a party-seeker is not a party-leader is BECAUSE THEY DO NOT WANT TO WORK.
It's a bad system. The party system isn't integrated into the keyboard controls to make it worthwhile for me to use. Too many clicks to get the usual no results message. It would be nice to press "/recruit 40-44 DoW" or XI's "/sea all" commands.
You can point fingers and say I'm lazy. The way I see it is this system is uninspired and needs help. I would like to see a flag icon similar to XI. It gave a sense of community and adventure. The flag tells others around you, you want to get together and do something- you wanna party. It planted the seed of playing with others.
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