The repeatability being? People repeat Extreme/Savage/Ultimate/Chaotic for gear and glamour, in some cases, versions that can be dyed. Some even include mounts not found in the normal equal. Why in your mind is it either "hard content" or "game gives free content"? There's easily able to be an in-between.I love how people seem to forget there are casual equivalent to most "non-casual" content that is released along side it.
Normal Raids = Savage
Trials = Extreme
Alliance Raid = No "non-casual" equivalent. We could say Chaotic fits that bill now, but AR got 4 bosses vs Chaotic's 1 boss.
Dungeons = There hasn't been a "hard" version in ages.
The only content that doesn't have a casual equivalent to are the Ultimates. I don't do ultimates either, because my job won't allow me time to be in a static for it, I know I'll never get the weapon glam or titles from it, but I'm not on the forums crying that there isn't an easier version of it so I can have the glams mailed to me.
???
Is there some hidden camera?
So people played some Final Fantasy which didn't have a lot of customization and features combat content throughout the whole game, including some actual roadblocks. And because of that experience, they went and played the (2nd) Final Fantasy MMO, which has a bit of character customization but not much and also features quite a bit of combat content the whole game (the MSQ is exclusively for combat classes). Yet the lack of customization and the the necessity of combat content are severe product defects, but they still give their money to this service and not other offerings that fulfill more of the stated requirements because ... it's a Final Fantasy?
???
W-what? That's as non-sequitur as it can get. Especially when the expectation is "Final Fantasy, but MMO", then FF14 is ironically perfect, because it features a lot of combat content (and the main quest is all combat content), some side content to dabble in other activities, even getting gear for the combat side, and some powerful optional bosses. And yet it's the release of an optional boss that gives an optional hairstyle that's seen as "unacceptable".
How is this an acceptable reply to someone asking for a link to FF11...? Good lord man, calm down.???
Is there some hidden camera?
So people played some Final Fantasy which didn't have a lot of customization and features combat content throughout the whole game, including some actual roadblocks. And because of that experience, they went and played the (2nd) Final Fantasy MMO, which has a bit of character customization but not much and also features quite a bit of combat content the whole game (the MSQ is exclusively for combat classes). Yet the lack of customization and the the necessity of combat content are severe product defects, but they still give their money to this service and not other offerings that fulfill more of the stated requirements because ... it's a Final Fantasy?
???
W-what? That's as non-sequitur as it can get. Especially when the expectation is "Final Fantasy, but MMO", then FF14 is ironically perfect, because it features a lot of combat content (and the main quest is all combat content), some side content to dabble in other activities, even getting gear for the combat side, and some powerful optional bosses. And yet it's the release of an optional boss that gives an optional hairstyle that's seen as "unacceptable".
Yes
NoEspecially when the expectation is "Final Fantasy, but MMO", then FF14 is ironically perfect, because it features a lot of combat content (and the main quest is all combat content), some side content to dabble in other activities, even getting gear for the combat side, and some powerful optional bosses. And yet it's the release of an optional boss that gives an optional hairstyle that's seen as "unacceptable".
Explaining not necessary since people have explained it to you with multiple posts before me and you are just here to ragebait.
How is "wait, are there more FF MMOs?" an answer to the question "And which Final Fantasy game offered a huge amount of customization but no combat, or at least no combat that one actually had to engage with a little bit?", especially when my question was literally quoted before? Especially when "the lore and world of Final Fantasy" was used as an argument, like it's a single monolith and not a 30 something year old series of different, lore-wise mostly independent games. Even more especially when the FF14 world and lore is also completely separate from all other installments.
The casual strike is actually happening:
https://www.thegamer.com/final-fanta...low-1-million/
They NEVER wanted casuals in their game. They always tried their best to keep casuals off their game. Elitism always existed here (and in any game), but here it was kinda... Controlled.
But casuals is who keeps online games working. Casuals is who buys most licenses and pays most subs. But if the said casual is not happy with the game, s/he'll just play other game. If casuals drops FFXIV, it will be played by a dozen hardcore players, whose subs won't be enough to keep a single server online.
Casuals leaving the game is a problem Yoshi-P will have to worry about if he want to keep his job.
And now you know the reason why the developers don't need to spend precious developer resources to develop "casual" content.
Yeah, video game addiction. The "enshittification" of services is the direct result of consumers mindlessly and recklessly hanging on a business despite being unhappy with the service. That's not the flex you think it is.
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