



Because
1) not all solo duties use the condensed kits of other jobs
2) a lot of the time people who can barely play will play more than one job including those ones
3) understanding how a condensed job like those works is useful for understanding how to properly play a full job as they are created from combos, alternate combos self healing buttons and oGCD actions you want to keep rolling. All things that will benefit you to understand when swapping back to your real job
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



As some people like to say -- derisively, I might add -- "Read your tooltips."
There is some amount of skill in simply reading what a button does and thinking logically about how it might fit in with other buttons and the combat around you. It is actually an important part of the leveling experience to ask yourself, "Why did the game give me this action or trait? When should I use it?"
If you get thrown into one of those play-as-an-NPC solo duties and lack the curiosity to read your tooltips, you might very well lack the curiosity needed to get through any other bit of combat this game throws at you.
This actually brings up another issue, XIV is terrible at this.
After multiple expansions of them not doing anything about the leveling experience and when skills are acquired you often find yourself asking "Why did the game give me this action or trait?" and the answer will be "I have no clue."
Role abilities are a good example, you get Interject at level 18 but when do you actually use it? Basically never in 95% of content. Which is why you see groups wiping on the Ark Angels in Jeuno because all 3 tanks and X amount of phys ranged forgot they even had the skill.
Or why does Warrior from level 40 to 50 have to use it's AoE combo to gain Storm's Eye?
Why does Ninja get Trick Attack at level 18 but can't actually use it in combat until 45?
Etc
At this point the job kits below at least level 70 are just incomprehensible and for newer jobs even that isn't high enough to make them function properly.
Last edited by Absurdity; 01-04-2025 at 12:31 AM.
Always a joy to see someone corncobbing in realtime.
Maybe this was a throwaway example that doesn't actually happen (in which case please disregard this comment) but I've yet to see any wipes in Jeuno at all on Light. Is this just hyperbole or does Jeuno have this as its reputation?
I had a "56 minutes elapsed" duty pop on mentor roulette as tank last week, which was Jeuno (Chaos DC). The last boss was already in progress when I zoned in. The raid came close to a wipe several times, effectively rescued by one SCH and one WHM (plus tanks). A few people were rezzed 6+ times.
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