Most importantly something with breaks and savespots...
Most importantly something with breaks and savespots...
o/ bumping my own thread here a little but some mechanics i want to bring attention to are a little controller unfriendly. those are the portal and also the doom debuff only having 4scs. controller players cant use mouse to target either. so they cant really heal ppl in other alliances which is going to result in them saying "your griefing" trust me as a tank im frequently warped into weird places where another alliance sage has had to heal me and cant because he plays controller. The enrage timer is also wild. i think 730 is ACTUALLY needed to make sure u dont enrage with the average PF group because of mistakes. we had 1 run with 2 death and hit enrage. its really quite rough which just leads to more skilled players attacking weaker ones for low DPS. can we nerf some of this please. Even when i did shiva savage as current content it was nowhere near this bad. The hands also have Snapshot mechanics which, im going to be real here. why are we still using snapshot mechanics when blundervil already showed the servers for this game are horrible... can yoshi{P and mr ozma please consider a nerf for this in future
I don't think anybody thought they would release something like this though. if the community had known from the start it would be this rough they'd have rioted on the forums for it to never release.I'm sorry you haven't noticed, but they've been talking about wanting to create more challenging content in the game for a while.
Last edited by sindriiisgaming; 01-03-2025 at 12:27 PM.
The enrager timer is very generous (above 11mins I think). If there were only two deaths and you reach enrage, I think all of your players were perfoming extremely badly. Most of the time, I'm clearing with 5-6 deaths without seeing enrage. When I'm seeing it, it's after seeing one entire alliance and more players being wiped out of the raid (What I meant here is, one entire alliance and an other half being dead at the same time. Too long to recover without LB heal and will ensure enrage. Not ~10 deaths throughout the whole fight, which is recoverable). Most of PF players are not tryharders, they're average. The chaotic raid has problems, but I don't think these are onesThe enrage timer is also wild. i think 730 is ACTUALLY needed to make sure u dont enrage with the average PF group because of mistakes. we had 1 run with 2 death and hit enrage. its really quite rough which just leads to more skilled players attacking weaker ones for low DPS. can we nerf some of this please
I don't want to be mean, but if you're not, or almost 730 by now, it's a little sad. You can hit this iLVL with tomestone gear, no need to clear savage, especially when Chaotic drop 730iLVL gear
Last edited by Wawaya; 01-04-2025 at 01:06 PM.
i am 730 on every job before this content came out. The alliance runs i do i cannot see a players dps of course because in game there is simply no way to do that. but the fact this content is 24 people and you yourself hit enrage after only 6 deaths ( thats 3 wipes per party for the entire fight which btw will be all of the casters if a few towers are missed) is even less generous than a current tier final floor savage. my runs of wicked thunder have up to 6 deaths and we can still clear and skip ion cluster II.The enrager timer is very generous (above 11mins I think). If there were only two deaths and you reach enrage, I think all of your players were perfoming extremely badly. Most of the time, I'm clearing with 5-6 deaths without seeing enrage. When I'm seeing it, it's after seeing one entire alliance and more players being wiped out of the raid. Most of PF players are not tryharders, they're average. The chaotic raid has problems, but I don't think these are ones
I don't want to be mean, but if you're not, or almost 730 by now, it's a little sad. You can hit this iLVL with tomestone gear, no need to clear savage, especially when Chaotic drop 730iLVL gear
no, not when it comes to chaotic.Most of PF players are not tryharders, they're average
If they're not going to design the content for the ilv they advertise then they really should make Bis ilv gear more obtainable before content like this drops.
I truly do not understand why the normal alliance raid set cant be 730 as well, or why the weapon upgrade from M3S couldn't have also come availbe from coins in 7.1
Gearing in this game is boring and exists to be a ticket to ride other content, the savage tier got old months ago no reason to keep it on a pedestal after one patch.
i am 730 on every job before this content came out. The alliance runs i do i cannot see a players dps of course because in game there is simply no way to do that. but the fact this content is 24 people and you yourself hit enrage after only 6 deaths ( thats 3 wipes per party for the entire fight which btw will be all of the casters if a few towers are missed) is even less generous than a current tier final floor savage. my runs of wicked thunder have up to 6 deaths and we can still clear and skip ion cluster II.
no, not when it comes to chaotic.
No, I've said I'm not even hitting enrage with 5-6 deaths, far from it. I have a lot of kills now, all done in Party Finder. I had a run with ~15 deaths, last thing the boss was casting before dying was Aero. That's why I don't think the dps check is that hard with more or less comptent players, that are quick enough to raise. I think the problem comes from people being on the ground for way too long , or too many people on the ground at the same time, that's always what's happening when I'm seeing enrage with less deaths than this example. We have to keep in mind that there are also Damage Down. If a lot of players are getting hit by them, surely the global dps is going to be low and chances of seeing enrage increases. We can't just face roll every mechanics and act surprised when seeing enrage, it's still a savage like fight
The mentality must be different depending on data centers and servers, but I've hardly see tryharders there. It's always silent disband if it goes wrong
I'll add this: While I don't doubt your claim of seeing enrage with only two deaths, it seems odd to me. I can see that some people were generous enough to upload combat logs on the Forbidden website, so I can see what happened in my own runs. One had 21 deaths, 42 damage down, and the last thing the boss was casting before dying was Flare, so not long before enrage. 5-6 deaths is maybe killing the boss in 10mins
Last edited by Wawaya; 01-04-2025 at 01:12 PM.
Might work for many, but nerfing this wouldn't win for me. The reward needs to be good enough to be worth enduring trying clearonce. Then I'll do it more if there is also to try farming. And I don't see how you can just 'nerf' this without switching off P2, at which point you've hollowed it out. You've killed it.
Nah nerfing is a rebalancing. This is beyond some mere tuning of the numbers, and a redesign will upset many.
Let's just hope the explorer region casual content is also 'engaging', and doesn't just treat casuals like mindless mash A grinders. Because that's not BATTLE content, so it's not content. (Slaping a savage on the end of brain dead, wild just be another chaotic)
Actually I dint even know what Explorer is. It's that like Bozja?
Last edited by Gurgeh; 01-03-2025 at 09:16 PM.
From complaining about high gear requirements on pf to pushing it themselves. What happened to never having seen enrage OP?
I was expecting a hard mode version of the Ark Angels... like what FFXI has (Divine Might). It was the first thing I thought of when I heard FFXI alliance raid + new hard mode alliance raid content
Would have been fairly easy to make, timely, and thematic. Instead they chose to make a bunch of references to a Savage fight, pretty bizarre
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