Eureka is basically wandering trash mobs and FATEs. Mechanically, it's the same as ye olde overworld map, except elemental affinities matter and different kinds of trash aggro on different kinds of mechanics -- which, if anything, makes Eureka more Final Fantasy-like than MSQ combat.
That's as casual as casual can be short of removing combat entirely. The one bit that isn't is an optional raid that unlocks after the main story concludes, and the process has you click through like three or four, "So, you do understand that this raid is challenging, yes?" dialogs.
What did you actually see in your "peek" that you think is beyond you?
Yeah, Eureka/Bozja are definitely casual content. It doesn't really require you to understand your job or game mechanics in any real depth and there's no prep, organisation or co-ordination required. It does require a bit of time to get through the zones but that's kind of the point. You aren't supposed to finish them in a day.
The CEs and instances in Bozja are roughly alliance raid difficulty, so you might die a few times at those depending how you generally do with that kind of content but you just get a raise from someone and it's no big deal.
I'm not sure if that's the case or not, but the one aspect of the game they clearly do not appreciate are the players.Ain't it the truth. I know more hardcore raiders who have completed casual content like Island Sanctuary than casual players who have even thought about entering an extreme in its current expansion.
Hardcore players overwhelmingly do any and all content the devs give them and generally appreciate all aspects of the game more.
Hardcore players are a binary. They either log in 30 seconds before raid, expect someone in their static to give them food and pots, say "see you next week" and then log out before even leaving the instance, or they have 30k+ achievement points. There is no in between.
Yes, and I shouldn't make sweeping statements suggesting they are all the same, apologies. While I frequently disagree with you in detail, you argue your points well and in good faith.
Contrast that with this thread which is clearly created to invite a subset of hardcore players to unload their tired, predictable insults on the bulk of the playerbase.
If any, I personally see Field Operation as "Casual content but with potential to be midcore'ish". They're relatively easy to 'clear' down to the last quest, but that's where the casual line starts to blurr into: you're certainly not required to gear up your elemental+2, getting physeos weapon stats roll, optimizing LAs setups, farming fragments to be sold to make bazillion gil, grinding the 3 rays, etc.
To be fair parsing BA by getting someone to heal-slut you while you chain DE which isn’t really within the purview of what you’d really consider “eureka” itselfIf any, I personally see Field Operation as "Casual content but with potential to be midcore'ish". They're relatively easy to 'clear' down to the last quest, but that's where the casual line starts to blurr into: you're certainly not required to gear up your elemental+2, getting physeos weapon stats roll, optimizing LAs setups, farming fragments to be sold to make bazillion gil, grinding the 3 rays, etc.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
No, no. The term I used is vocal majority it's fine if you disagree but you don't get to dictate what my point is, it is my point, and I am making it. I have seen the term used a fair amount, just because NamiRocket doesn't use the term doesn't mean nobody does, every, anywhere, at all.
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