No, the majority don't, that's one of the main issue I mentioned in some other thread earlier, and why the CODCAR is such a pain even when half the raid is glowing with ultimate weapons. The main mentality has been "following the guide", not understanding the mechanics or why the solution in the guide solves the mechanic. This has also led to people basically been unable to think on their feet, and we can see it with the swaps. Instead of taking the time that the encounter gives after the swaps to organize by movement into groups and pairs, people just panic. The same goes for the people in the mid, who constantly just wait for a mechanic to start, instead of regularly resetting their tiles. Or when someone on the inside is dead, and tanks / dps make way, the inside healers will just stand there. Even when telling them to go in chat. Pure tunnel vision for the next mechanic.
Yes, a compendium would be nice. I love p8s, but the alchemy mechanic in the 2nd phase was just cryptic. However, it wouldn't really make such a difference, because at the end of the day, one still has to actually go in and learn / do the mechanic. E.g. there will be spread positions, and one simply has to get used to having such a position.
None that has "it all", but a quick search revealed several different resources that covered different overlapping parts. The thing is, when we look at this fight, what mechanics does it even have that people shouldn't already know? Off the drop of my head, only the hands mechanic, the pairs and swaps are non-normal content mechanics, with the pairs mechanic actually existing in normal content but having a proper indicator there. Everything else is basically rehashed and uses the indicators from normal. Even the tank debuff is reused from o4n. Certainly, the first mechanics of this fight are as beginner friendly as can be. There isn't even a dps check to meet at that stage, so one can purely concentrate on mechanics and learn to operate in such an environment.

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